| IthrowDeezHands vs Steve | 9–13 | 40.91% |
| IthrowDeezHands vs Bryan | 7–7 | 50.00% |
| IthrowDeezHands vs Lili | 8–6 | 57.14% |
| IthrowDeezHands vs Law | 2–10 | 16.67% |
| IthrowDeezHands vs King | 4–8 | 33.33% |
| IthrowDeezHands vs Jin | 4–8 | 33.33% |
| IthrowDeezHands vs Lee | 8–4 | 66.67% |
| IthrowDeezHands vs Reina | 8–4 | 66.67% |
| IthrowDeezHands vs Lidia | 9–2 | 81.82% |
| IthrowDeezHands vs Jun | 4–6 | 40.00% |
| IthrowDeezHands vs Devil Jin | 4–5 | 44.44% |
| IthrowDeezHands vs Heihachi | 3–6 | 33.33% |
| IthrowDeezHands vs Hwoarang | 3–5 | 37.50% |
| IthrowDeezHands vs Xiaoyu | 2–5 | 28.57% |
| IthrowDeezHands vs Lars | 2–5 | 28.57% |
| IthrowDeezHands vs Victor | 4–3 | 57.14% |
| IthrowDeezHands vs Yoshimitsu | 3–3 | 50.00% |
| IthrowDeezHands vs Azucena | 5–1 | 83.33% |
| IthrowDeezHands vs Armor King | 0–6 | 0.00% |
| IthrowDeezHands vs Miary Zo | 4–2 | 66.67% |
| IthrowDeezHands vs Clive | 0–5 | 0.00% |
| IthrowDeezHands vs Paul | 1–3 | 25.00% |
| IthrowDeezHands vs Jack-8 | 2–2 | 50.00% |
| IthrowDeezHands vs Dragunov | 1–3 | 25.00% |
| IthrowDeezHands vs Zafina | 2–2 | 50.00% |
| IthrowDeezHands vs Leroy | 2–2 | 50.00% |
| IthrowDeezHands vs Eddy | 2–2 | 50.00% |
| IthrowDeezHands vs Anna | 0–4 | 0.00% |
| IthrowDeezHands vs Kazuya | 1–2 | 33.33% |
| IthrowDeezHands vs Fahkumram | 1–2 | 33.33% |
| IthrowDeezHands vs Asuka | 1–1 | 50.00% |
| IthrowDeezHands vs Nina | 0–2 | 0.00% |
| IthrowDeezHands vs Kuma | 0–2 | 0.00% |
| IthrowDeezHands vs Raven | 0–2 | 0.00% |
| IthrowDeezHands vs Feng | 1–0 | 100.00% |
| IthrowDeezHands vs Leo | 1–0 | 100.00% |
| IthrowDeezHands vs Claudio | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.