| LoliMasters vs Kazuya | 94–44 | 68.12% |
| LoliMasters vs Bryan | 74–42 | 63.79% |
| LoliMasters vs Jin | 66–33 | 66.67% |
| LoliMasters vs Reina | 48–29 | 62.34% |
| LoliMasters vs Hwoarang | 52–23 | 69.33% |
| LoliMasters vs Steve | 52–17 | 75.36% |
| LoliMasters vs Paul | 51–15 | 77.27% |
| LoliMasters vs King | 43–22 | 66.15% |
| LoliMasters vs Dragunov | 44–21 | 67.69% |
| LoliMasters vs Lee | 41–17 | 70.69% |
| LoliMasters vs Lili | 35–20 | 63.64% |
| LoliMasters vs Heihachi | 34–16 | 68.00% |
| LoliMasters vs Lars | 30–14 | 68.18% |
| LoliMasters vs Yoshimitsu | 25–18 | 58.14% |
| LoliMasters vs Feng | 29–14 | 67.44% |
| LoliMasters vs Fahkumram | 25–15 | 62.50% |
| LoliMasters vs Jun | 29–8 | 78.38% |
| LoliMasters vs Devil Jin | 27–9 | 75.00% |
| LoliMasters vs Law | 27–8 | 77.14% |
| LoliMasters vs Azucena | 18–16 | 52.94% |
| LoliMasters vs Leo | 17–14 | 54.84% |
| LoliMasters vs Eddy | 21–9 | 70.00% |
| LoliMasters vs Clive | 20–8 | 71.43% |
| LoliMasters vs Armor King | 18–9 | 66.67% |
| LoliMasters vs Asuka | 12–12 | 50.00% |
| LoliMasters vs Xiaoyu | 13–10 | 56.52% |
| LoliMasters vs Nina | 13–10 | 56.52% |
| LoliMasters vs Leroy | 19–3 | 86.36% |
| LoliMasters vs Jack-8 | 12–9 | 57.14% |
| LoliMasters vs Alisa | 12–9 | 57.14% |
| LoliMasters vs Lidia | 9–10 | 47.37% |
| LoliMasters vs Zafina | 11–7 | 61.11% |
| LoliMasters vs Victor | 14–3 | 82.35% |
| LoliMasters vs Raven | 10–7 | 58.82% |
| LoliMasters vs Anna | 11–5 | 68.75% |
| LoliMasters vs Claudio | 12–3 | 80.00% |
| LoliMasters vs Shaheen | 9–2 | 81.82% |
| LoliMasters vs Kuma | 6–5 | 54.55% |
| LoliMasters vs Miary Zo | 6–1 | 85.71% |
| LoliMasters vs Panda | 4–1 | 80.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.