| NaTiOn/AxElYt vs Jin | 38–13 | 74.51% |
| NaTiOn/AxElYt vs Dragunov | 30–17 | 63.83% |
| NaTiOn/AxElYt vs Hwoarang | 27–19 | 58.70% |
| NaTiOn/AxElYt vs Kazuya | 34–10 | 77.27% |
| NaTiOn/AxElYt vs King | 32–7 | 82.05% |
| NaTiOn/AxElYt vs Steve | 29–5 | 85.29% |
| NaTiOn/AxElYt vs Heihachi | 23–6 | 79.31% |
| NaTiOn/AxElYt vs Nina | 22–5 | 81.48% |
| NaTiOn/AxElYt vs Reina | 25–2 | 92.59% |
| NaTiOn/AxElYt vs Eddy | 21–6 | 77.78% |
| NaTiOn/AxElYt vs Lili | 15–11 | 57.69% |
| NaTiOn/AxElYt vs Alisa | 19–7 | 73.08% |
| NaTiOn/AxElYt vs Yoshimitsu | 14–11 | 56.00% |
| NaTiOn/AxElYt vs Bryan | 21–2 | 91.30% |
| NaTiOn/AxElYt vs Victor | 11–11 | 50.00% |
| NaTiOn/AxElYt vs Devil Jin | 15–5 | 75.00% |
| NaTiOn/AxElYt vs Law | 8–11 | 42.11% |
| NaTiOn/AxElYt vs Lee | 14–4 | 77.78% |
| NaTiOn/AxElYt vs Xiaoyu | 8–8 | 50.00% |
| NaTiOn/AxElYt vs Feng | 9–7 | 56.25% |
| NaTiOn/AxElYt vs Lidia | 14–2 | 87.50% |
| NaTiOn/AxElYt vs Paul | 10–5 | 66.67% |
| NaTiOn/AxElYt vs Jack-8 | 11–3 | 78.57% |
| NaTiOn/AxElYt vs Lars | 7–7 | 50.00% |
| NaTiOn/AxElYt vs Claudio | 8–6 | 57.14% |
| NaTiOn/AxElYt vs Clive | 4–9 | 30.77% |
| NaTiOn/AxElYt vs Raven | 9–3 | 75.00% |
| NaTiOn/AxElYt vs Azucena | 11–0 | 100.00% |
| NaTiOn/AxElYt vs Leroy | 5–4 | 55.56% |
| NaTiOn/AxElYt vs Leo | 6–2 | 75.00% |
| NaTiOn/AxElYt vs Zafina | 7–1 | 87.50% |
| NaTiOn/AxElYt vs Shaheen | 3–3 | 50.00% |
| NaTiOn/AxElYt vs Asuka | 4–1 | 80.00% |
| NaTiOn/AxElYt vs Panda | 1–4 | 20.00% |
| NaTiOn/AxElYt vs Jun | 4–1 | 80.00% |
| NaTiOn/AxElYt vs Kuma | 4–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.