| ERROR_INTERVAL vs King | 14–20 | 41.18% |
| ERROR_INTERVAL vs Jin | 14–17 | 45.16% |
| ERROR_INTERVAL vs Kazuya | 6–20 | 23.08% |
| ERROR_INTERVAL vs Reina | 10–9 | 52.63% |
| ERROR_INTERVAL vs Hwoarang | 5–13 | 27.78% |
| ERROR_INTERVAL vs Victor | 11–7 | 61.11% |
| ERROR_INTERVAL vs Law | 8–9 | 47.06% |
| ERROR_INTERVAL vs Bryan | 9–8 | 52.94% |
| ERROR_INTERVAL vs Steve | 7–8 | 46.67% |
| ERROR_INTERVAL vs Jun | 4–9 | 30.77% |
| ERROR_INTERVAL vs Raven | 6–6 | 50.00% |
| ERROR_INTERVAL vs Armor King | 3–9 | 25.00% |
| ERROR_INTERVAL vs Yoshimitsu | 4–7 | 36.36% |
| ERROR_INTERVAL vs Azucena | 5–5 | 50.00% |
| ERROR_INTERVAL vs Clive | 5–5 | 50.00% |
| ERROR_INTERVAL vs Paul | 6–3 | 66.67% |
| ERROR_INTERVAL vs Lili | 4–5 | 44.44% |
| ERROR_INTERVAL vs Claudio | 4–5 | 44.44% |
| ERROR_INTERVAL vs Lee | 7–2 | 77.78% |
| ERROR_INTERVAL vs Xiaoyu | 3–5 | 37.50% |
| ERROR_INTERVAL vs Jack-8 | 6–2 | 75.00% |
| ERROR_INTERVAL vs Dragunov | 5–3 | 62.50% |
| ERROR_INTERVAL vs Eddy | 1–7 | 12.50% |
| ERROR_INTERVAL vs Heihachi | 3–5 | 37.50% |
| ERROR_INTERVAL vs Devil Jin | 2–5 | 28.57% |
| ERROR_INTERVAL vs Shaheen | 4–3 | 57.14% |
| ERROR_INTERVAL vs Kuma | 3–4 | 42.86% |
| ERROR_INTERVAL vs Lars | 1–5 | 16.67% |
| ERROR_INTERVAL vs Alisa | 4–1 | 80.00% |
| ERROR_INTERVAL vs Nina | 1–3 | 25.00% |
| ERROR_INTERVAL vs Anna | 2–2 | 50.00% |
| ERROR_INTERVAL vs Fahkumram | 1–3 | 25.00% |
| ERROR_INTERVAL vs Miary Zo | 4–0 | 100.00% |
| ERROR_INTERVAL vs Asuka | 0–3 | 0.00% |
| ERROR_INTERVAL vs Lidia | 0–3 | 0.00% |
| ERROR_INTERVAL vs Leo | 2–0 | 100.00% |
| ERROR_INTERVAL vs Zafina | 0–2 | 0.00% |
| ERROR_INTERVAL vs Leroy | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.