| Midnightsuper vs Lili | 1–5 | 16.67% |
| Midnightsuper vs King | 3–2 | 60.00% |
| Midnightsuper vs Hwoarang | 2–3 | 40.00% |
| Midnightsuper vs Lee | 1–4 | 20.00% |
| Midnightsuper vs Clive | 0–5 | 0.00% |
| Midnightsuper vs Law | 0–4 | 0.00% |
| Midnightsuper vs Yoshimitsu | 1–2 | 33.33% |
| Midnightsuper vs Jin | 0–3 | 0.00% |
| Midnightsuper vs Steve | 1–2 | 33.33% |
| Midnightsuper vs Asuka | 0–3 | 0.00% |
| Midnightsuper vs Reina | 0–3 | 0.00% |
| Midnightsuper vs Paul | 0–2 | 0.00% |
| Midnightsuper vs Dragunov | 0–2 | 0.00% |
| Midnightsuper vs Kuma | 0–2 | 0.00% |
| Midnightsuper vs Eddy | 0–2 | 0.00% |
| Midnightsuper vs Lars | 0–1 | 0.00% |
| Midnightsuper vs Jun | 0–1 | 0.00% |
| Midnightsuper vs Victor | 0–1 | 0.00% |
| Midnightsuper vs Lidia | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.