| 4Hope vs Hwoarang | 29–19 | 60.42% |
| 4Hope vs Jin | 23–15 | 60.53% |
| 4Hope vs Bryan | 22–13 | 62.86% |
| 4Hope vs Kazuya | 25–8 | 75.76% |
| 4Hope vs Eddy | 20–10 | 66.67% |
| 4Hope vs Law | 18–11 | 62.07% |
| 4Hope vs Devil Jin | 16–11 | 59.26% |
| 4Hope vs King | 11–14 | 44.00% |
| 4Hope vs Reina | 23–2 | 92.00% |
| 4Hope vs Yoshimitsu | 11–13 | 45.83% |
| 4Hope vs Asuka | 13–11 | 54.17% |
| 4Hope vs Dragunov | 11–11 | 50.00% |
| 4Hope vs Azucena | 11–11 | 50.00% |
| 4Hope vs Heihachi | 10–12 | 45.45% |
| 4Hope vs Victor | 8–12 | 40.00% |
| 4Hope vs Steve | 10–8 | 55.56% |
| 4Hope vs Lee | 7–10 | 41.18% |
| 4Hope vs Paul | 10–5 | 66.67% |
| 4Hope vs Xiaoyu | 8–4 | 66.67% |
| 4Hope vs Alisa | 6–6 | 50.00% |
| 4Hope vs Feng | 7–4 | 63.64% |
| 4Hope vs Lars | 7–3 | 70.00% |
| 4Hope vs Nina | 4–6 | 40.00% |
| 4Hope vs Lili | 4–5 | 44.44% |
| 4Hope vs Leroy | 5–3 | 62.50% |
| 4Hope vs Raven | 5–3 | 62.50% |
| 4Hope vs Lidia | 5–3 | 62.50% |
| 4Hope vs Jack-8 | 2–5 | 28.57% |
| 4Hope vs Leo | 5–2 | 71.43% |
| 4Hope vs Clive | 4–3 | 57.14% |
| 4Hope vs Panda | 1–5 | 16.67% |
| 4Hope vs Jun | 5–0 | 100.00% |
| 4Hope vs Shaheen | 2–2 | 50.00% |
| 4Hope vs Claudio | 2–1 | 66.67% |
| 4Hope vs Kuma | 0–2 | 0.00% |
| 4Hope vs Zafina | 1–0 | 100.00% |
| 4Hope vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.