| gangstar vs Reina | 5–1 | 83.33% |
| gangstar vs Bryan | 3–2 | 60.00% |
| gangstar vs Yoshimitsu | 4–0 | 100.00% |
| gangstar vs Hwoarang | 4–0 | 100.00% |
| gangstar vs Jun | 2–2 | 50.00% |
| gangstar vs Clive | 2–2 | 50.00% |
| gangstar vs Paul | 3–0 | 100.00% |
| gangstar vs King | 3–0 | 100.00% |
| gangstar vs Lili | 3–0 | 100.00% |
| gangstar vs Dragunov | 2–1 | 66.67% |
| gangstar vs Claudio | 3–0 | 100.00% |
| gangstar vs Victor | 2–1 | 66.67% |
| gangstar vs Law | 2–0 | 100.00% |
| gangstar vs Jin | 2–0 | 100.00% |
| gangstar vs Alisa | 2–0 | 100.00% |
| gangstar vs Zafina | 2–0 | 100.00% |
| gangstar vs Heihachi | 2–0 | 100.00% |
| gangstar vs Xiaoyu | 0–1 | 0.00% |
| gangstar vs Devil Jin | 0–1 | 0.00% |
| gangstar vs Leo | 1–0 | 100.00% |
| gangstar vs Nina | 1–0 | 100.00% |
| gangstar vs Lee | 1–0 | 100.00% |
| gangstar vs Azucena | 1–0 | 100.00% |
| gangstar vs Raven | 0–1 | 0.00% |
| gangstar vs Eddy | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.