| OneEyedKing96 vs Kazuya | 83–63–1 | 56.85% |
| OneEyedKing96 vs Jin | 77–43 | 64.17% |
| OneEyedKing96 vs Bryan | 65–38 | 63.11% |
| OneEyedKing96 vs Heihachi | 51–52 | 49.51% |
| OneEyedKing96 vs King | 62–36 | 63.27% |
| OneEyedKing96 vs Reina | 48–39 | 55.17% |
| OneEyedKing96 vs Law | 50–34 | 59.52% |
| OneEyedKing96 vs Dragunov | 37–35 | 51.39% |
| OneEyedKing96 vs Asuka | 39–28 | 58.21% |
| OneEyedKing96 vs Paul | 41–25 | 62.12% |
| OneEyedKing96 vs Steve | 40–25 | 61.54% |
| OneEyedKing96 vs Azucena | 30–30 | 50.00% |
| OneEyedKing96 vs Hwoarang | 39–19 | 67.24% |
| OneEyedKing96 vs Lidia | 33–21 | 61.11% |
| OneEyedKing96 vs Lee | 34–19 | 64.15% |
| OneEyedKing96 vs Devil Jin | 33–19 | 63.46% |
| OneEyedKing96 vs Victor | 28–24 | 53.85% |
| OneEyedKing96 vs Yoshimitsu | 29–20 | 59.18% |
| OneEyedKing96 vs Leo | 29–20 | 59.18% |
| OneEyedKing96 vs Eddy | 27–22 | 55.10% |
| OneEyedKing96 vs Lili | 25–23 | 52.08% |
| OneEyedKing96 vs Clive | 27–21 | 56.25% |
| OneEyedKing96 vs Lars | 25–17 | 59.52% |
| OneEyedKing96 vs Jun | 23–16 | 58.97% |
| OneEyedKing96 vs Claudio | 21–14 | 60.00% |
| OneEyedKing96 vs Alisa | 18–15 | 54.55% |
| OneEyedKing96 vs Raven | 18–15 | 54.55% |
| OneEyedKing96 vs Leroy | 9–22 | 29.03% |
| OneEyedKing96 vs Nina | 21–9 | 70.00% |
| OneEyedKing96 vs Xiaoyu | 12–16 | 42.86% |
| OneEyedKing96 vs Jack-8 | 14–14 | 50.00% |
| OneEyedKing96 vs Zafina | 13–12 | 52.00% |
| OneEyedKing96 vs Shaheen | 16–5 | 76.19% |
| OneEyedKing96 vs Anna | 8–13 | 38.10% |
| OneEyedKing96 vs Feng | 14–6 | 70.00% |
| OneEyedKing96 vs Kuma | 8–5 | 61.54% |
| OneEyedKing96 vs Panda | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.