Name history
| ERIS | |
| 때리지망 | |
| Reina | |
| 시작하자마자 로하이 | |
| ISFP | |
| SUPER SKY | |
| 팔 짧은놈 | |
| 내머덕돌려줘 | |
| 가끔씩튕겨요랜뽑아니에요 | |
| Choi Bounge | |
| 롤로노아 조로 |
| ERIS vs Kazuya | 227–281 | 44.69% |
| ERIS vs Heihachi | 237–256 | 48.07% |
| ERIS vs Dragunov | 203–223 | 47.65% |
| ERIS vs Bryan | 151–200 | 43.02% |
| ERIS vs Paul | 143–178 | 44.55% |
| ERIS vs Reina | 187–131–1 | 58.81% |
| ERIS vs Jin | 131–140 | 48.34% |
| ERIS vs Victor | 111–117 | 48.68% |
| ERIS vs Hwoarang | 115–107 | 51.80% |
| ERIS vs King | 100–107 | 48.31% |
| ERIS vs Steve | 68–129 | 34.52% |
| ERIS vs Lili | 92–105 | 46.70% |
| ERIS vs Jun | 94–90 | 51.09% |
| ERIS vs Law | 85–95 | 47.22% |
| ERIS vs Azucena | 88–92 | 48.89% |
| ERIS vs Asuka | 98–73 | 57.31% |
| ERIS vs Devil Jin | 76–94 | 44.71% |
| ERIS vs Miary Zo | 79–88 | 47.31% |
| ERIS vs Feng | 63–85 | 42.57% |
| ERIS vs Yoshimitsu | 65–76–1 | 46.10% |
| ERIS vs Jack-8 | 57–78 | 42.22% |
| ERIS vs Leroy | 61–73 | 45.52% |
| ERIS vs Claudio | 57–73 | 43.85% |
| ERIS vs Lars | 62–64 | 49.21% |
| ERIS vs Alisa | 46–72 | 38.98% |
| ERIS vs Lee | 41–68 | 37.61% |
| ERIS vs Leo | 39–65 | 37.50% |
| ERIS vs Eddy | 40–62 | 39.22% |
| ERIS vs Nina | 30–71 | 29.70% |
| ERIS vs Xiaoyu | 44–51 | 46.32% |
| ERIS vs Clive | 37–52 | 41.57% |
| ERIS vs Armor King | 40–49 | 44.94% |
| ERIS vs Shaheen | 21–66–1 | 24.14% |
| ERIS vs Raven | 31–43 | 41.89% |
| ERIS vs Kuma | 27–43 | 38.57% |
| ERIS vs Lidia | 33–35 | 48.53% |
| ERIS vs Anna | 30–34 | 46.88% |
| ERIS vs Zafina | 21–42 | 33.33% |
| ERIS vs Panda | 19–19 | 50.00% |
| ERIS vs Fahkumram | 9–14 | 39.13% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.