| VIPERS|AOSHI vs Armor King | 58–83 | 41.13% |
| VIPERS|AOSHI vs King | 42–72 | 36.84% |
| VIPERS|AOSHI vs Eddy | 48–40 | 54.55% |
| VIPERS|AOSHI vs Steve | 44–35 | 55.70% |
| VIPERS|AOSHI vs Kazuya | 41–26 | 61.19% |
| VIPERS|AOSHI vs Bryan | 28–35 | 44.44% |
| VIPERS|AOSHI vs Jin | 28–34 | 45.16% |
| VIPERS|AOSHI vs Dragunov | 33–27 | 55.00% |
| VIPERS|AOSHI vs Law | 23–30 | 43.40% |
| VIPERS|AOSHI vs Lili | 27–24 | 52.94% |
| VIPERS|AOSHI vs Reina | 28–23 | 54.90% |
| VIPERS|AOSHI vs Heihachi | 17–24 | 41.46% |
| VIPERS|AOSHI vs Hwoarang | 15–22 | 40.54% |
| VIPERS|AOSHI vs Nina | 18–14 | 56.25% |
| VIPERS|AOSHI vs Miary Zo | 12–19 | 38.71% |
| VIPERS|AOSHI vs Fahkumram | 12–18 | 40.00% |
| VIPERS|AOSHI vs Anna | 16–12 | 57.14% |
| VIPERS|AOSHI vs Paul | 13–14 | 48.15% |
| VIPERS|AOSHI vs Devil Jin | 7–19 | 26.92% |
| VIPERS|AOSHI vs Lars | 9–17 | 34.62% |
| VIPERS|AOSHI vs Jun | 14–12 | 53.85% |
| VIPERS|AOSHI vs Clive | 10–16 | 38.46% |
| VIPERS|AOSHI vs Leroy | 15–7 | 68.18% |
| VIPERS|AOSHI vs Lidia | 8–14 | 36.36% |
| VIPERS|AOSHI vs Xiaoyu | 10–11 | 47.62% |
| VIPERS|AOSHI vs Asuka | 11–8 | 57.89% |
| VIPERS|AOSHI vs Victor | 10–9 | 52.63% |
| VIPERS|AOSHI vs Raven | 9–9 | 50.00% |
| VIPERS|AOSHI vs Azucena | 13–4 | 76.47% |
| VIPERS|AOSHI vs Alisa | 6–10 | 37.50% |
| VIPERS|AOSHI vs Lee | 6–9 | 40.00% |
| VIPERS|AOSHI vs Yoshimitsu | 4–10 | 28.57% |
| VIPERS|AOSHI vs Leo | 3–11 | 21.43% |
| VIPERS|AOSHI vs Feng | 7–5 | 58.33% |
| VIPERS|AOSHI vs Jack-8 | 2–6 | 25.00% |
| VIPERS|AOSHI vs Shaheen | 3–3 | 50.00% |
| VIPERS|AOSHI vs Zafina | 2–3 | 40.00% |
| VIPERS|AOSHI vs Kuma | 0–4 | 0.00% |
| VIPERS|AOSHI vs Claudio | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.