| RayKurzweil vs Kazuya | 91–110 | 45.27% |
| RayKurzweil vs Jin | 66–88 | 42.86% |
| RayKurzweil vs Heihachi | 64–80 | 44.44% |
| RayKurzweil vs King | 63–59 | 51.64% |
| RayKurzweil vs Bryan | 64–53 | 54.70% |
| RayKurzweil vs Steve | 58–44 | 56.86% |
| RayKurzweil vs Reina | 52–40 | 56.52% |
| RayKurzweil vs Dragunov | 41–47 | 46.59% |
| RayKurzweil vs Law | 36–39 | 48.00% |
| RayKurzweil vs Lili | 34–41 | 45.33% |
| RayKurzweil vs Paul | 38–33 | 53.52% |
| RayKurzweil vs Devil Jin | 29–42 | 40.85% |
| RayKurzweil vs Hwoarang | 34–30 | 53.12% |
| RayKurzweil vs Yoshimitsu | 24–39 | 38.10% |
| RayKurzweil vs Jun | 26–34 | 43.33% |
| RayKurzweil vs Asuka | 27–31 | 46.55% |
| RayKurzweil vs Eddy | 22–29 | 43.14% |
| RayKurzweil vs Lidia | 24–23 | 51.06% |
| RayKurzweil vs Azucena | 24–22 | 52.17% |
| RayKurzweil vs Xiaoyu | 12–32 | 27.27% |
| RayKurzweil vs Alisa | 20–24 | 45.45% |
| RayKurzweil vs Victor | 15–29 | 34.09% |
| RayKurzweil vs Lee | 15–26 | 36.59% |
| RayKurzweil vs Feng | 16–22 | 42.11% |
| RayKurzweil vs Raven | 15–21 | 41.67% |
| RayKurzweil vs Lars | 17–17 | 50.00% |
| RayKurzweil vs Leo | 9–18 | 33.33% |
| RayKurzweil vs Leroy | 13–13 | 50.00% |
| RayKurzweil vs Fahkumram | 10–16 | 38.46% |
| RayKurzweil vs Nina | 7–17 | 29.17% |
| RayKurzweil vs Jack-8 | 6–14 | 30.00% |
| RayKurzweil vs Clive | 6–13 | 31.58% |
| RayKurzweil vs Claudio | 3–12 | 20.00% |
| RayKurzweil vs Anna | 6–8 | 42.86% |
| RayKurzweil vs Armor King | 6–8 | 42.86% |
| RayKurzweil vs Shaheen | 4–9 | 30.77% |
| RayKurzweil vs Kuma | 5–8 | 38.46% |
| RayKurzweil vs Zafina | 5–3 | 62.50% |
| RayKurzweil vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.