| CallMeXTC vs King | 8–2 | 80.00% |
| CallMeXTC vs Azucena | 8–0 | 100.00% |
| CallMeXTC vs Law | 4–3 | 57.14% |
| CallMeXTC vs Nina | 4–2 | 66.67% |
| CallMeXTC vs Jin | 2–3 | 40.00% |
| CallMeXTC vs Zafina | 2–3 | 40.00% |
| CallMeXTC vs Hwoarang | 3–1 | 75.00% |
| CallMeXTC vs Kazuya | 1–3 | 25.00% |
| CallMeXTC vs Steve | 2–1 | 66.67% |
| CallMeXTC vs Asuka | 1–2 | 33.33% |
| CallMeXTC vs Dragunov | 2–1 | 66.67% |
| CallMeXTC vs Yoshimitsu | 0–2 | 0.00% |
| CallMeXTC vs Bryan | 1–0 | 100.00% |
| CallMeXTC vs Devil Jin | 1–0 | 100.00% |
| CallMeXTC vs Leroy | 1–0 | 100.00% |
| CallMeXTC vs Reina | 1–0 | 100.00% |
| CallMeXTC vs Victor | 0–1 | 0.00% |
| CallMeXTC vs Raven | 1–0 | 100.00% |
| CallMeXTC vs Eddy | 0–1 | 0.00% |
| CallMeXTC vs Armor King | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.