Name history
| 철권8망핸나요? | |
| 태권도6단 | |
| 철권8망행나요? | |
| 태권도6단(철권8마ㅇ했나요? | |
| 태권도공인6단 | |
| 성룡형님의 폴리스스토리3편 | |
| 폴리스스토리3 | |
| 폴리스스토리3Supercop | |
| 태권도14년6단승단합격기원 | |
| 태권도만14년6단승단합격기원 | |
| 태권도공인6단합격기원 | |
| 이소룡의 맹룡과강 | |
| 이소룡을많이존경합니다 |
| 철권8망핸나요? vs Dragunov | 139–109 | 56.05% |
| 철권8망핸나요? vs Kazuya | 101–99 | 50.50% |
| 철권8망핸나요? vs Hwoarang | 94–96 | 49.47% |
| 철권8망핸나요? vs Lili | 95–76 | 55.56% |
| 철권8망핸나요? vs Paul | 101–69 | 59.41% |
| 철권8망핸나요? vs King | 89–69 | 56.33% |
| 철권8망핸나요? vs Jin | 91–64 | 58.71% |
| 철권8망핸나요? vs Bryan | 86–60 | 58.90% |
| 철권8망핸나요? vs Asuka | 93–48 | 65.96% |
| 철권8망핸나요? vs Reina | 54–74 | 42.19% |
| 철권8망핸나요? vs Steve | 69–56 | 55.20% |
| 철권8망핸나요? vs Yoshimitsu | 50–69 | 42.02% |
| 철권8망핸나요? vs Law | 67–43 | 60.91% |
| 철권8망핸나요? vs Alisa | 50–46 | 52.08% |
| 철권8망핸나요? vs Nina | 50–46 | 52.08% |
| 철권8망핸나요? vs Victor | 34–58 | 36.96% |
| 철권8망핸나요? vs Lidia | 38–54 | 41.30% |
| 철권8망핸나요? vs Feng | 45–45 | 50.00% |
| 철권8망핸나요? vs Jun | 46–43 | 51.69% |
| 철권8망핸나요? vs Xiaoyu | 52–28 | 65.00% |
| 철권8망핸나요? vs Heihachi | 29–51 | 36.25% |
| 철권8망핸나요? vs Devil Jin | 28–45 | 38.36% |
| 철권8망핸나요? vs Claudio | 40–31 | 56.34% |
| 철권8망핸나요? vs Lars | 37–32 | 53.62% |
| 철권8망핸나요? vs Azucena | 19–36–1 | 34.55% |
| 철권8망핸나요? vs Leroy | 29–26 | 52.73% |
| 철권8망핸나요? vs Eddy | 22–30 | 42.31% |
| 철권8망핸나요? vs Jack-8 | 21–27 | 43.75% |
| 철권8망핸나요? vs Lee | 28–17 | 62.22% |
| 철권8망핸나요? vs Kuma | 14–28 | 33.33% |
| 철권8망핸나요? vs Zafina | 23–17 | 57.50% |
| 철권8망핸나요? vs Leo | 22–17 | 56.41% |
| 철권8망핸나요? vs Shaheen | 20–18 | 52.63% |
| 철권8망핸나요? vs Raven | 19–19 | 50.00% |
| 철권8망핸나요? vs Panda | 18–13 | 58.06% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.