| RaeShawnGDYT vs King | 110–114 | 49.11% |
| RaeShawnGDYT vs Law | 100–94–1 | 51.55% |
| RaeShawnGDYT vs Jin | 94–82–2 | 53.41% |
| RaeShawnGDYT vs Hwoarang | 98–78 | 55.68% |
| RaeShawnGDYT vs Steve | 106–65 | 61.99% |
| RaeShawnGDYT vs Bryan | 82–72 | 53.25% |
| RaeShawnGDYT vs Yoshimitsu | 79–72 | 52.32% |
| RaeShawnGDYT vs Reina | 77–53 | 59.23% |
| RaeShawnGDYT vs Lili | 56–61 | 47.86% |
| RaeShawnGDYT vs Paul | 71–44 | 61.74% |
| RaeShawnGDYT vs Jun | 55–60 | 47.83% |
| RaeShawnGDYT vs Lars | 63–50 | 55.75% |
| RaeShawnGDYT vs Kazuya | 59–50 | 54.13% |
| RaeShawnGDYT vs Devil Jin | 66–38 | 63.46% |
| RaeShawnGDYT vs Asuka | 65–38 | 63.11% |
| RaeShawnGDYT vs Dragunov | 41–55 | 42.71% |
| RaeShawnGDYT vs Eddy | 60–33 | 64.52% |
| RaeShawnGDYT vs Lee | 49–42 | 53.85% |
| RaeShawnGDYT vs Xiaoyu | 47–42 | 52.81% |
| RaeShawnGDYT vs Nina | 41–42 | 49.40% |
| RaeShawnGDYT vs Heihachi | 46–34 | 57.50% |
| RaeShawnGDYT vs Alisa | 42–36 | 53.85% |
| RaeShawnGDYT vs Victor | 34–31 | 52.31% |
| RaeShawnGDYT vs Raven | 38–25–2 | 60.32% |
| RaeShawnGDYT vs Feng | 24–36 | 40.00% |
| RaeShawnGDYT vs Leo | 35–25 | 58.33% |
| RaeShawnGDYT vs Azucena | 39–21 | 65.00% |
| RaeShawnGDYT vs Leroy | 31–26 | 54.39% |
| RaeShawnGDYT vs Zafina | 24–27 | 47.06% |
| RaeShawnGDYT vs Jack-8 | 23–22 | 51.11% |
| RaeShawnGDYT vs Lidia | 21–24 | 46.67% |
| RaeShawnGDYT vs Kuma | 22–21 | 51.16% |
| RaeShawnGDYT vs Fahkumram | 17–21 | 44.74% |
| RaeShawnGDYT vs Anna | 19–12 | 61.29% |
| RaeShawnGDYT vs Shaheen | 13–16 | 44.83% |
| RaeShawnGDYT vs Panda | 11–14 | 44.00% |
| RaeShawnGDYT vs Claudio | 7–14 | 33.33% |
| RaeShawnGDYT vs Clive | 6–1 | 85.71% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.