| RelicOfHope vs King | 54–51 | 51.43% |
| RelicOfHope vs Jin | 49–53 | 48.04% |
| RelicOfHope vs Reina | 44–37 | 54.32% |
| RelicOfHope vs Armor King | 37–41 | 47.44% |
| RelicOfHope vs Steve | 42–31 | 57.53% |
| RelicOfHope vs Kazuya | 40–28 | 58.82% |
| RelicOfHope vs Law | 41–25 | 62.12% |
| RelicOfHope vs Hwoarang | 34–32 | 51.52% |
| RelicOfHope vs Bryan | 31–29 | 51.67% |
| RelicOfHope vs Heihachi | 25–35 | 41.67% |
| RelicOfHope vs Clive | 22–28 | 44.00% |
| RelicOfHope vs Eddy | 24–25 | 48.98% |
| RelicOfHope vs Dragunov | 24–20 | 54.55% |
| RelicOfHope vs Azucena | 17–26 | 39.53% |
| RelicOfHope vs Asuka | 25–17 | 59.52% |
| RelicOfHope vs Lars | 19–23 | 45.24% |
| RelicOfHope vs Lili | 17–23 | 42.50% |
| RelicOfHope vs Jun | 17–22 | 43.59% |
| RelicOfHope vs Yoshimitsu | 15–23 | 39.47% |
| RelicOfHope vs Lidia | 15–20 | 42.86% |
| RelicOfHope vs Fahkumram | 13–19 | 40.62% |
| RelicOfHope vs Nina | 10–19 | 34.48% |
| RelicOfHope vs Victor | 16–13 | 55.17% |
| RelicOfHope vs Paul | 15–12 | 55.56% |
| RelicOfHope vs Raven | 14–11 | 56.00% |
| RelicOfHope vs Xiaoyu | 11–13 | 45.83% |
| RelicOfHope vs Leroy | 13–11 | 54.17% |
| RelicOfHope vs Lee | 8–13 | 38.10% |
| RelicOfHope vs Devil Jin | 11–8 | 57.89% |
| RelicOfHope vs Feng | 15–4 | 78.95% |
| RelicOfHope vs Leo | 8–8 | 50.00% |
| RelicOfHope vs Jack-8 | 4–8 | 33.33% |
| RelicOfHope vs Alisa | 7–5 | 58.33% |
| RelicOfHope vs Kuma | 1–8 | 11.11% |
| RelicOfHope vs Shaheen | 2–6 | 25.00% |
| RelicOfHope vs Claudio | 3–4 | 42.86% |
| RelicOfHope vs Zafina | 2–3 | 40.00% |
| RelicOfHope vs Miary Zo | 4–1 | 80.00% |
| RelicOfHope vs Anna | 2–2 | 50.00% |
| RelicOfHope vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.