| CODE vs Armor King | 5–9 | 35.71% |
| CODE vs King | 3–5 | 37.50% |
| CODE vs Reina | 7–1 | 87.50% |
| CODE vs Heihachi | 4–4 | 50.00% |
| CODE vs Yoshimitsu | 3–4 | 42.86% |
| CODE vs Azucena | 5–1 | 83.33% |
| CODE vs Hwoarang | 0–5 | 0.00% |
| CODE vs Steve | 3–2 | 60.00% |
| CODE vs Xiaoyu | 0–4 | 0.00% |
| CODE vs Jin | 0–4 | 0.00% |
| CODE vs Leroy | 1–2 | 33.33% |
| CODE vs Clive | 1–2 | 33.33% |
| CODE vs Bryan | 2–0 | 100.00% |
| CODE vs Lili | 0–2 | 0.00% |
| CODE vs Dragunov | 0–2 | 0.00% |
| CODE vs Lars | 0–2 | 0.00% |
| CODE vs Shaheen | 2–0 | 100.00% |
| CODE vs Panda | 1–1 | 50.00% |
| CODE vs Victor | 0–2 | 0.00% |
| CODE vs Anna | 2–0 | 100.00% |
| CODE vs Law | 0–1 | 0.00% |
| CODE vs Alisa | 0–1 | 0.00% |
| CODE vs Fahkumram | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.