| ZackAttack vs Kazuya | 94–90 | 51.09% |
| ZackAttack vs Jin | 72–88 | 45.00% |
| ZackAttack vs Armor King | 72–69 | 51.06% |
| ZackAttack vs Bryan | 48–86–1 | 35.82% |
| ZackAttack vs King | 70–58 | 54.69% |
| ZackAttack vs Hwoarang | 51–72 | 41.46% |
| ZackAttack vs Heihachi | 44–58 | 43.14% |
| ZackAttack vs Law | 47–43 | 52.22% |
| ZackAttack vs Reina | 46–44 | 51.11% |
| ZackAttack vs Steve | 42–45 | 48.28% |
| ZackAttack vs Paul | 33–49 | 40.24% |
| ZackAttack vs Dragunov | 34–40 | 45.95% |
| ZackAttack vs Fahkumram | 31–39 | 44.29% |
| ZackAttack vs Yoshimitsu | 25–42 | 37.31% |
| ZackAttack vs Azucena | 31–23 | 57.41% |
| ZackAttack vs Lili | 26–26 | 50.00% |
| ZackAttack vs Nina | 25–27 | 48.08% |
| ZackAttack vs Devil Jin | 25–26 | 49.02% |
| ZackAttack vs Clive | 26–21 | 55.32% |
| ZackAttack vs Lee | 15–28 | 34.88% |
| ZackAttack vs Feng | 28–14 | 66.67% |
| ZackAttack vs Xiaoyu | 15–22 | 40.54% |
| ZackAttack vs Lars | 21–16 | 56.76% |
| ZackAttack vs Alisa | 14–23 | 37.84% |
| ZackAttack vs Eddy | 16–21 | 43.24% |
| ZackAttack vs Anna | 24–13 | 64.86% |
| ZackAttack vs Jun | 16–18 | 47.06% |
| ZackAttack vs Asuka | 12–20 | 37.50% |
| ZackAttack vs Victor | 17–12 | 58.62% |
| ZackAttack vs Claudio | 10–17 | 37.04% |
| ZackAttack vs Miary Zo | 9–17 | 34.62% |
| ZackAttack vs Jack-8 | 9–16 | 36.00% |
| ZackAttack vs Lidia | 9–15 | 37.50% |
| ZackAttack vs Leroy | 10–8 | 55.56% |
| ZackAttack vs Raven | 6–11 | 35.29% |
| ZackAttack vs Leo | 7–7 | 50.00% |
| ZackAttack vs Shaheen | 0–10 | 0.00% |
| ZackAttack vs Kuma | 5–3 | 62.50% |
| ZackAttack vs Zafina | 4–3 | 57.14% |
| ZackAttack vs Panda | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.