| BringBackGanryu vs Kazuya | 73–74 | 49.66% |
| BringBackGanryu vs Jin | 45–60 | 42.86% |
| BringBackGanryu vs Bryan | 47–52 | 47.47% |
| BringBackGanryu vs Clive | 40–49 | 44.94% |
| BringBackGanryu vs Heihachi | 43–41 | 51.19% |
| BringBackGanryu vs King | 48–34 | 58.54% |
| BringBackGanryu vs Dragunov | 33–49 | 40.24% |
| BringBackGanryu vs Reina | 36–44 | 45.00% |
| BringBackGanryu vs Lili | 39–34 | 53.42% |
| BringBackGanryu vs Yoshimitsu | 33–30 | 52.38% |
| BringBackGanryu vs Paul | 29–29 | 50.00% |
| BringBackGanryu vs Hwoarang | 25–28 | 47.17% |
| BringBackGanryu vs Lee | 26–26 | 50.00% |
| BringBackGanryu vs Law | 28–23 | 54.90% |
| BringBackGanryu vs Lars | 20–31 | 39.22% |
| BringBackGanryu vs Asuka | 24–26 | 48.00% |
| BringBackGanryu vs Jun | 24–24 | 50.00% |
| BringBackGanryu vs Steve | 21–26 | 44.68% |
| BringBackGanryu vs Xiaoyu | 26–18 | 59.09% |
| BringBackGanryu vs Feng | 18–21 | 46.15% |
| BringBackGanryu vs Victor | 12–26 | 31.58% |
| BringBackGanryu vs Jack-8 | 18–15 | 54.55% |
| BringBackGanryu vs Eddy | 15–16 | 48.39% |
| BringBackGanryu vs Devil Jin | 8–22 | 26.67% |
| BringBackGanryu vs Claudio | 14–16 | 46.67% |
| BringBackGanryu vs Azucena | 15–13 | 53.57% |
| BringBackGanryu vs Shaheen | 11–14 | 44.00% |
| BringBackGanryu vs Lidia | 10–13 | 43.48% |
| BringBackGanryu vs Nina | 11–11 | 50.00% |
| BringBackGanryu vs Alisa | 7–12 | 36.84% |
| BringBackGanryu vs Raven | 11–8 | 57.89% |
| BringBackGanryu vs Leo | 9–9 | 50.00% |
| BringBackGanryu vs Leroy | 5–13 | 27.78% |
| BringBackGanryu vs Zafina | 5–12 | 29.41% |
| BringBackGanryu vs Kuma | 4–5 | 44.44% |
| BringBackGanryu vs Panda | 5–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.