| Carrydaddy vs Kazuya | 68–67 | 50.37% |
| Carrydaddy vs Jin | 81–51 | 61.36% |
| Carrydaddy vs Hwoarang | 63–45 | 58.33% |
| Carrydaddy vs King | 43–54 | 44.33% |
| Carrydaddy vs Heihachi | 56–36 | 60.87% |
| Carrydaddy vs Law | 55–20 | 73.33% |
| Carrydaddy vs Bryan | 35–40 | 46.67% |
| Carrydaddy vs Steve | 38–34 | 52.78% |
| Carrydaddy vs Yoshimitsu | 40–31 | 56.34% |
| Carrydaddy vs Dragunov | 26–36 | 41.94% |
| Carrydaddy vs Devil Jin | 31–24 | 56.36% |
| Carrydaddy vs Lili | 23–27 | 46.00% |
| Carrydaddy vs Paul | 30–18 | 62.50% |
| Carrydaddy vs Armor King | 27–19 | 58.70% |
| Carrydaddy vs Reina | 28–15 | 65.12% |
| Carrydaddy vs Victor | 17–25 | 40.48% |
| Carrydaddy vs Asuka | 20–15 | 57.14% |
| Carrydaddy vs Eddy | 22–11 | 66.67% |
| Carrydaddy vs Fahkumram | 17–15 | 53.12% |
| Carrydaddy vs Feng | 12–15 | 44.44% |
| Carrydaddy vs Leroy | 15–12 | 55.56% |
| Carrydaddy vs Jun | 15–12 | 55.56% |
| Carrydaddy vs Nina | 13–13 | 50.00% |
| Carrydaddy vs Lars | 12–12 | 50.00% |
| Carrydaddy vs Lee | 14–9 | 60.87% |
| Carrydaddy vs Alisa | 13–9 | 59.09% |
| Carrydaddy vs Claudio | 7–13 | 35.00% |
| Carrydaddy vs Shaheen | 10–10 | 50.00% |
| Carrydaddy vs Clive | 14–6 | 70.00% |
| Carrydaddy vs Jack-8 | 10–9 | 52.63% |
| Carrydaddy vs Leo | 11–7 | 61.11% |
| Carrydaddy vs Raven | 9–8 | 52.94% |
| Carrydaddy vs Lidia | 5–11 | 31.25% |
| Carrydaddy vs Kuma | 8–3 | 72.73% |
| Carrydaddy vs Azucena | 5–6 | 45.45% |
| Carrydaddy vs Miary Zo | 6–4 | 60.00% |
| Carrydaddy vs Anna | 2–7 | 22.22% |
| Carrydaddy vs Xiaoyu | 1–7 | 12.50% |
| Carrydaddy vs Zafina | 2–6 | 25.00% |
| Carrydaddy vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.