| Priest_Robal vs Kazuya | 84–97 | 46.41% |
| Priest_Robal vs Reina | 83–67 | 55.33% |
| Priest_Robal vs King | 73–64 | 53.28% |
| Priest_Robal vs Jin | 69–55 | 55.65% |
| Priest_Robal vs Bryan | 56–58 | 49.12% |
| Priest_Robal vs Steve | 52–35 | 59.77% |
| Priest_Robal vs Heihachi | 39–47 | 45.35% |
| Priest_Robal vs Hwoarang | 50–33 | 60.24% |
| Priest_Robal vs Paul | 47–34 | 58.02% |
| Priest_Robal vs Dragunov | 44–29 | 60.27% |
| Priest_Robal vs Law | 33–36 | 47.83% |
| Priest_Robal vs Yoshimitsu | 28–34 | 45.16% |
| Priest_Robal vs Lili | 25–36 | 40.98% |
| Priest_Robal vs Eddy | 24–28 | 46.15% |
| Priest_Robal vs Victor | 25–22 | 53.19% |
| Priest_Robal vs Azucena | 23–22 | 51.11% |
| Priest_Robal vs Devil Jin | 13–28 | 31.71% |
| Priest_Robal vs Lee | 15–24 | 38.46% |
| Priest_Robal vs Jun | 18–21 | 46.15% |
| Priest_Robal vs Nina | 14–24 | 36.84% |
| Priest_Robal vs Clive | 12–22 | 35.29% |
| Priest_Robal vs Fahkumram | 13–20 | 39.39% |
| Priest_Robal vs Leroy | 15–14 | 51.72% |
| Priest_Robal vs Asuka | 14–14 | 50.00% |
| Priest_Robal vs Xiaoyu | 17–9 | 65.38% |
| Priest_Robal vs Lars | 10–16 | 38.46% |
| Priest_Robal vs Claudio | 14–10 | 58.33% |
| Priest_Robal vs Feng | 9–13 | 40.91% |
| Priest_Robal vs Alisa | 7–13 | 35.00% |
| Priest_Robal vs Leo | 8–10 | 44.44% |
| Priest_Robal vs Shaheen | 5–7 | 41.67% |
| Priest_Robal vs Lidia | 6–6 | 50.00% |
| Priest_Robal vs Zafina | 4–7 | 36.36% |
| Priest_Robal vs Jack-8 | 3–7 | 30.00% |
| Priest_Robal vs Kuma | 3–4 | 42.86% |
| Priest_Robal vs Anna | 6–1 | 85.71% |
| Priest_Robal vs Panda | 2–3 | 40.00% |
| Priest_Robal vs Raven | 3–2 | 60.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.