| N64/Danny_L vs Kazuya | 132–102 | 56.41% |
| N64/Danny_L vs Armor King | 117–86 | 57.64% |
| N64/Danny_L vs King | 115–66 | 63.54% |
| N64/Danny_L vs Jin | 88–72 | 55.00% |
| N64/Danny_L vs Paul | 77–52 | 59.69% |
| N64/Danny_L vs Devil Jin | 63–59 | 51.64% |
| N64/Danny_L vs Hwoarang | 63–57 | 52.50% |
| N64/Danny_L vs Bryan | 71–38 | 65.14% |
| N64/Danny_L vs Fahkumram | 43–62 | 40.95% |
| N64/Danny_L vs Steve | 62–36 | 63.27% |
| N64/Danny_L vs Dragunov | 56–40 | 58.33% |
| N64/Danny_L vs Jun | 48–47 | 50.53% |
| N64/Danny_L vs Azucena | 48–43 | 52.75% |
| N64/Danny_L vs Law | 51–37 | 57.95% |
| N64/Danny_L vs Yoshimitsu | 51–36 | 58.62% |
| N64/Danny_L vs Lili | 48–37 | 56.47% |
| N64/Danny_L vs Feng | 46–33 | 58.23% |
| N64/Danny_L vs Heihachi | 45–34 | 56.96% |
| N64/Danny_L vs Lars | 36–40 | 47.37% |
| N64/Danny_L vs Victor | 34–37 | 47.89% |
| N64/Danny_L vs Lee | 41–29 | 58.57% |
| N64/Danny_L vs Reina | 34–34 | 50.00% |
| N64/Danny_L vs Eddy | 29–38 | 43.28% |
| N64/Danny_L vs Asuka | 27–27 | 50.00% |
| N64/Danny_L vs Leo | 22–29 | 43.14% |
| N64/Danny_L vs Nina | 35–14 | 71.43% |
| N64/Danny_L vs Alisa | 32–16 | 66.67% |
| N64/Danny_L vs Raven | 29–19 | 60.42% |
| N64/Danny_L vs Anna | 26–21 | 55.32% |
| N64/Danny_L vs Miary Zo | 28–18 | 60.87% |
| N64/Danny_L vs Clive | 19–24 | 44.19% |
| N64/Danny_L vs Jack-8 | 27–11 | 71.05% |
| N64/Danny_L vs Lidia | 17–21 | 44.74% |
| N64/Danny_L vs Claudio | 10–24 | 29.41% |
| N64/Danny_L vs Leroy | 13–18 | 41.94% |
| N64/Danny_L vs Xiaoyu | 13–16 | 44.83% |
| N64/Danny_L vs Shaheen | 10–18 | 35.71% |
| N64/Danny_L vs Kuma | 6–9 | 40.00% |
| N64/Danny_L vs Panda | 9–5 | 64.29% |
| N64/Danny_L vs Zafina | 4–8 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.