| LuckyT3000 vs Jin | 200–204 | 49.50% |
| LuckyT3000 vs Kazuya | 193–187 | 50.79% |
| LuckyT3000 vs King | 170–207 | 45.09% |
| LuckyT3000 vs Bryan | 127–160 | 44.25% |
| LuckyT3000 vs Law | 129–135 | 48.86% |
| LuckyT3000 vs Hwoarang | 123–141 | 46.59% |
| LuckyT3000 vs Dragunov | 112–137 | 44.98% |
| LuckyT3000 vs Paul | 87–98 | 47.03% |
| LuckyT3000 vs Steve | 90–91 | 49.72% |
| LuckyT3000 vs Reina | 71–108 | 39.66% |
| LuckyT3000 vs Heihachi | 87–84 | 50.88% |
| LuckyT3000 vs Victor | 70–75 | 48.28% |
| LuckyT3000 vs Yoshimitsu | 54–86 | 38.57% |
| LuckyT3000 vs Eddy | 66–70 | 48.53% |
| LuckyT3000 vs Lee | 59–74 | 44.36% |
| LuckyT3000 vs Devil Jin | 71–55 | 56.35% |
| LuckyT3000 vs Feng | 55–71 | 43.65% |
| LuckyT3000 vs Lili | 45–78 | 36.59% |
| LuckyT3000 vs Jun | 51–66 | 43.59% |
| LuckyT3000 vs Alisa | 51–57 | 47.22% |
| LuckyT3000 vs Lars | 51–55 | 48.11% |
| LuckyT3000 vs Asuka | 47–58 | 44.76% |
| LuckyT3000 vs Azucena | 47–52 | 47.47% |
| LuckyT3000 vs Nina | 40–51 | 43.96% |
| LuckyT3000 vs Leroy | 44–44 | 50.00% |
| LuckyT3000 vs Jack-8 | 36–38 | 48.65% |
| LuckyT3000 vs Raven | 37–33 | 52.86% |
| LuckyT3000 vs Leo | 32–36 | 47.06% |
| LuckyT3000 vs Claudio | 28–37 | 43.08% |
| LuckyT3000 vs Xiaoyu | 33–29 | 53.23% |
| LuckyT3000 vs Clive | 21–29 | 42.00% |
| LuckyT3000 vs Fahkumram | 27–18 | 60.00% |
| LuckyT3000 vs Armor King | 26–19 | 57.78% |
| LuckyT3000 vs Zafina | 15–28 | 34.88% |
| LuckyT3000 vs Lidia | 15–21 | 41.67% |
| LuckyT3000 vs Anna | 19–12 | 61.29% |
| LuckyT3000 vs Shaheen | 9–14 | 39.13% |
| LuckyT3000 vs Miary Zo | 8–10 | 44.44% |
| LuckyT3000 vs Kuma | 6–8 | 42.86% |
| LuckyT3000 vs Panda | 0–4 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.