| Carbide_Apex1 vs Law | 26–40 | 39.39% |
| Carbide_Apex1 vs Miary Zo | 22–22 | 50.00% |
| Carbide_Apex1 vs Steve | 22–20 | 52.38% |
| Carbide_Apex1 vs Jin | 17–21 | 44.74% |
| Carbide_Apex1 vs King | 18–18 | 50.00% |
| Carbide_Apex1 vs Armor King | 18–18 | 50.00% |
| Carbide_Apex1 vs Jun | 15–18 | 45.45% |
| Carbide_Apex1 vs Reina | 18–14 | 56.25% |
| Carbide_Apex1 vs Lars | 17–12 | 58.62% |
| Carbide_Apex1 vs Lili | 16–12 | 57.14% |
| Carbide_Apex1 vs Bryan | 7–19 | 26.92% |
| Carbide_Apex1 vs Dragunov | 14–12 | 53.85% |
| Carbide_Apex1 vs Nina | 7–18 | 28.00% |
| Carbide_Apex1 vs Yoshimitsu | 13–9 | 59.09% |
| Carbide_Apex1 vs Kazuya | 7–15 | 31.82% |
| Carbide_Apex1 vs Hwoarang | 6–12 | 33.33% |
| Carbide_Apex1 vs Feng | 7–10 | 41.18% |
| Carbide_Apex1 vs Heihachi | 5–10 | 33.33% |
| Carbide_Apex1 vs Anna | 2–11 | 15.38% |
| Carbide_Apex1 vs Fahkumram | 8–5 | 61.54% |
| Carbide_Apex1 vs Claudio | 6–6 | 50.00% |
| Carbide_Apex1 vs Lee | 4–8 | 33.33% |
| Carbide_Apex1 vs Eddy | 6–6 | 50.00% |
| Carbide_Apex1 vs Panda | 5–6 | 45.45% |
| Carbide_Apex1 vs Paul | 4–5 | 44.44% |
| Carbide_Apex1 vs Devil Jin | 3–6 | 33.33% |
| Carbide_Apex1 vs Alisa | 2–7 | 22.22% |
| Carbide_Apex1 vs Lidia | 2–7 | 22.22% |
| Carbide_Apex1 vs Jack-8 | 1–7 | 12.50% |
| Carbide_Apex1 vs Raven | 5–3 | 62.50% |
| Carbide_Apex1 vs Clive | 4–4 | 50.00% |
| Carbide_Apex1 vs Xiaoyu | 0–6 | 0.00% |
| Carbide_Apex1 vs Asuka | 3–3 | 50.00% |
| Carbide_Apex1 vs Shaheen | 1–4 | 20.00% |
| Carbide_Apex1 vs Zafina | 3–1 | 75.00% |
| Carbide_Apex1 vs Azucena | 2–2 | 50.00% |
| Carbide_Apex1 vs Leo | 2–1 | 66.67% |
| Carbide_Apex1 vs Kuma | 2–1 | 66.67% |
| Carbide_Apex1 vs Leroy | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.