| CYBER_LXRD vs Kazuya | 129–133 | 49.24% |
| CYBER_LXRD vs Jin | 99–128 | 43.61% |
| CYBER_LXRD vs King | 111–109 | 50.45% |
| CYBER_LXRD vs Bryan | 76–120 | 38.78% |
| CYBER_LXRD vs Law | 88–98 | 47.31% |
| CYBER_LXRD vs Steve | 88–83 | 51.46% |
| CYBER_LXRD vs Heihachi | 71–94 | 43.03% |
| CYBER_LXRD vs Reina | 77–81 | 48.73% |
| CYBER_LXRD vs Lili | 71–85 | 45.51% |
| CYBER_LXRD vs Hwoarang | 73–66 | 52.52% |
| CYBER_LXRD vs Armor King | 61–64 | 48.80% |
| CYBER_LXRD vs Azucena | 51–66 | 43.59% |
| CYBER_LXRD vs Lars | 53–62 | 46.09% |
| CYBER_LXRD vs Eddy | 65–47 | 58.04% |
| CYBER_LXRD vs Asuka | 61–43 | 58.65% |
| CYBER_LXRD vs Clive | 42–59 | 41.58% |
| CYBER_LXRD vs Paul | 52–48 | 52.00% |
| CYBER_LXRD vs Dragunov | 40–60 | 40.00% |
| CYBER_LXRD vs Lee | 53–46 | 53.54% |
| CYBER_LXRD vs Jun | 52–44 | 54.17% |
| CYBER_LXRD vs Yoshimitsu | 54–39 | 58.06% |
| CYBER_LXRD vs Lidia | 45–48 | 48.39% |
| CYBER_LXRD vs Leo | 48–41 | 53.93% |
| CYBER_LXRD vs Feng | 38–46 | 45.24% |
| CYBER_LXRD vs Nina | 37–47 | 44.05% |
| CYBER_LXRD vs Xiaoyu | 43–39 | 52.44% |
| CYBER_LXRD vs Raven | 34–47 | 41.98% |
| CYBER_LXRD vs Miary Zo | 33–41 | 44.59% |
| CYBER_LXRD vs Devil Jin | 21–48 | 30.43% |
| CYBER_LXRD vs Victor | 30–38 | 44.12% |
| CYBER_LXRD vs Jack-8 | 25–42 | 37.31% |
| CYBER_LXRD vs Fahkumram | 21–46 | 31.34% |
| CYBER_LXRD vs Claudio | 33–33 | 50.00% |
| CYBER_LXRD vs Alisa | 24–33 | 42.11% |
| CYBER_LXRD vs Leroy | 28–26 | 51.85% |
| CYBER_LXRD vs Kuma | 24–24 | 50.00% |
| CYBER_LXRD vs Anna | 27–20 | 57.45% |
| CYBER_LXRD vs Shaheen | 22–12 | 64.71% |
| CYBER_LXRD vs Zafina | 14–12 | 53.85% |
| CYBER_LXRD vs Panda | 3–8 | 27.27% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.