| CapNClapGaming vs Jin | 79–80 | 49.69% |
| CapNClapGaming vs King | 62–79 | 43.97% |
| CapNClapGaming vs Hwoarang | 63–67 | 48.46% |
| CapNClapGaming vs Kazuya | 68–57 | 54.40% |
| CapNClapGaming vs Law | 71–53 | 57.26% |
| CapNClapGaming vs Bryan | 61–56 | 52.14% |
| CapNClapGaming vs Reina | 56–49 | 53.33% |
| CapNClapGaming vs Yoshimitsu | 47–48 | 49.47% |
| CapNClapGaming vs Steve | 53–37 | 58.89% |
| CapNClapGaming vs Lars | 47–37 | 55.95% |
| CapNClapGaming vs Paul | 40–40 | 50.00% |
| CapNClapGaming vs Victor | 41–37 | 52.56% |
| CapNClapGaming vs Dragunov | 34–41 | 45.33% |
| CapNClapGaming vs Jun | 39–36 | 52.00% |
| CapNClapGaming vs Lee | 39–35 | 52.70% |
| CapNClapGaming vs Clive | 23–51 | 31.08% |
| CapNClapGaming vs Devil Jin | 30–39 | 43.48% |
| CapNClapGaming vs Feng | 33–33 | 50.00% |
| CapNClapGaming vs Lili | 31–32 | 49.21% |
| CapNClapGaming vs Eddy | 25–32 | 43.86% |
| CapNClapGaming vs Leo | 29–27 | 51.79% |
| CapNClapGaming vs Nina | 20–36 | 35.71% |
| CapNClapGaming vs Leroy | 30–23 | 56.60% |
| CapNClapGaming vs Xiaoyu | 26–23 | 53.06% |
| CapNClapGaming vs Jack-8 | 20–28 | 41.67% |
| CapNClapGaming vs Azucena | 22–26 | 45.83% |
| CapNClapGaming vs Alisa | 22–25 | 46.81% |
| CapNClapGaming vs Raven | 26–19 | 57.78% |
| CapNClapGaming vs Asuka | 22–21 | 51.16% |
| CapNClapGaming vs Claudio | 26–16 | 61.90% |
| CapNClapGaming vs Heihachi | 15–27 | 35.71% |
| CapNClapGaming vs Shaheen | 11–20 | 35.48% |
| CapNClapGaming vs Kuma | 15–11 | 57.69% |
| CapNClapGaming vs Zafina | 7–14 | 33.33% |
| CapNClapGaming vs Lidia | 6–12 | 33.33% |
| CapNClapGaming vs Panda | 7–8 | 46.67% |
| CapNClapGaming vs Fahkumram | 4–1 | 80.00% |
| CapNClapGaming vs Anna | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.