| HolyGrailOfLag vs Reina | 32–22 | 59.26% |
| HolyGrailOfLag vs Jin | 29–19 | 60.42% |
| HolyGrailOfLag vs King | 21–19 | 52.50% |
| HolyGrailOfLag vs Kazuya | 13–27 | 32.50% |
| HolyGrailOfLag vs Bryan | 11–20 | 35.48% |
| HolyGrailOfLag vs Steve | 12–18 | 40.00% |
| HolyGrailOfLag vs Paul | 14–14 | 50.00% |
| HolyGrailOfLag vs Lili | 11–17 | 39.29% |
| HolyGrailOfLag vs Dragunov | 6–20 | 23.08% |
| HolyGrailOfLag vs Leo | 12–13 | 48.00% |
| HolyGrailOfLag vs Yoshimitsu | 13–11 | 54.17% |
| HolyGrailOfLag vs Law | 13–10 | 56.52% |
| HolyGrailOfLag vs Hwoarang | 9–12 | 42.86% |
| HolyGrailOfLag vs Azucena | 6–13 | 31.58% |
| HolyGrailOfLag vs Asuka | 9–7 | 56.25% |
| HolyGrailOfLag vs Alisa | 6–10 | 37.50% |
| HolyGrailOfLag vs Lee | 8–8 | 50.00% |
| HolyGrailOfLag vs Victor | 6–9 | 40.00% |
| HolyGrailOfLag vs Eddy | 2–12 | 14.29% |
| HolyGrailOfLag vs Lars | 7–5 | 58.33% |
| HolyGrailOfLag vs Jack-8 | 6–5 | 54.55% |
| HolyGrailOfLag vs Feng | 4–7 | 36.36% |
| HolyGrailOfLag vs Jun | 4–6 | 40.00% |
| HolyGrailOfLag vs Xiaoyu | 1–6 | 14.29% |
| HolyGrailOfLag vs Zafina | 5–2 | 71.43% |
| HolyGrailOfLag vs Leroy | 4–3 | 57.14% |
| HolyGrailOfLag vs Raven | 1–6 | 14.29% |
| HolyGrailOfLag vs Devil Jin | 2–4 | 33.33% |
| HolyGrailOfLag vs Claudio | 6–0 | 100.00% |
| HolyGrailOfLag vs Shaheen | 1–4 | 20.00% |
| HolyGrailOfLag vs Kuma | 3–2 | 60.00% |
| HolyGrailOfLag vs Heihachi | 1–4 | 20.00% |
| HolyGrailOfLag vs Anna | 0–4 | 0.00% |
| HolyGrailOfLag vs Nina | 1–2 | 33.33% |
| HolyGrailOfLag vs Panda | 2–1 | 66.67% |
| HolyGrailOfLag vs Lidia | 3–0 | 100.00% |
| HolyGrailOfLag vs Fahkumram | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.