| ChewRocksKid vs Reina | 21–12 | 63.64% |
| ChewRocksKid vs Jin | 14–13 | 51.85% |
| ChewRocksKid vs Kazuya | 15–8 | 65.22% |
| ChewRocksKid vs King | 14–6 | 70.00% |
| ChewRocksKid vs Steve | 9–9 | 50.00% |
| ChewRocksKid vs Azucena | 7–11 | 38.89% |
| ChewRocksKid vs Hwoarang | 8–8 | 50.00% |
| ChewRocksKid vs Bryan | 6–10 | 37.50% |
| ChewRocksKid vs Jun | 9–5 | 64.29% |
| ChewRocksKid vs Victor | 10–3 | 76.92% |
| ChewRocksKid vs Law | 6–6 | 50.00% |
| ChewRocksKid vs Eddy | 4–8 | 33.33% |
| ChewRocksKid vs Dragunov | 5–6 | 45.45% |
| ChewRocksKid vs Lee | 2–9 | 18.18% |
| ChewRocksKid vs Devil Jin | 8–2 | 80.00% |
| ChewRocksKid vs Feng | 4–6 | 40.00% |
| ChewRocksKid vs Heihachi | 3–7 | 30.00% |
| ChewRocksKid vs Paul | 5–4 | 55.56% |
| ChewRocksKid vs Yoshimitsu | 6–3 | 66.67% |
| ChewRocksKid vs Lili | 3–6 | 33.33% |
| ChewRocksKid vs Panda | 5–3 | 62.50% |
| ChewRocksKid vs Xiaoyu | 2–5 | 28.57% |
| ChewRocksKid vs Miary Zo | 4–3 | 57.14% |
| ChewRocksKid vs Alisa | 5–1 | 83.33% |
| ChewRocksKid vs Lidia | 3–3 | 50.00% |
| ChewRocksKid vs Leo | 4–1 | 80.00% |
| ChewRocksKid vs Kuma | 1–4 | 20.00% |
| ChewRocksKid vs Leroy | 4–1 | 80.00% |
| ChewRocksKid vs Clive | 3–2 | 60.00% |
| ChewRocksKid vs Asuka | 2–2 | 50.00% |
| ChewRocksKid vs Lars | 2–2 | 50.00% |
| ChewRocksKid vs Claudio | 0–4 | 0.00% |
| ChewRocksKid vs Zafina | 2–1 | 66.67% |
| ChewRocksKid vs Anna | 2–1 | 66.67% |
| ChewRocksKid vs Armor King | 3–0 | 100.00% |
| ChewRocksKid vs Jack-8 | 2–0 | 100.00% |
| ChewRocksKid vs Raven | 0–2 | 0.00% |
| ChewRocksKid vs Fahkumram | 2–0 | 100.00% |
| ChewRocksKid vs Nina | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.