| Grown Cudi vs Kazuya | 208–156 | 57.14% |
| Grown Cudi vs Jin | 159–149 | 51.62% |
| Grown Cudi vs King | 127–102 | 55.46% |
| Grown Cudi vs Bryan | 113–108 | 51.13% |
| Grown Cudi vs Hwoarang | 87–73 | 54.37% |
| Grown Cudi vs Dragunov | 76–79 | 49.03% |
| Grown Cudi vs Reina | 88–62 | 58.67% |
| Grown Cudi vs Heihachi | 68–58 | 53.97% |
| Grown Cudi vs Yoshimitsu | 59–59 | 50.00% |
| Grown Cudi vs Devil Jin | 66–50 | 56.90% |
| Grown Cudi vs Paul | 45–70 | 39.13% |
| Grown Cudi vs Law | 57–53 | 51.82% |
| Grown Cudi vs Steve | 52–58 | 47.27% |
| Grown Cudi vs Lili | 57–49 | 53.77% |
| Grown Cudi vs Fahkumram | 34–68 | 33.33% |
| Grown Cudi vs Asuka | 53–40 | 56.99% |
| Grown Cudi vs Feng | 53–39 | 57.61% |
| Grown Cudi vs Armor King | 46–46 | 50.00% |
| Grown Cudi vs Victor | 54–35 | 60.67% |
| Grown Cudi vs Lee | 39–48 | 44.83% |
| Grown Cudi vs Claudio | 50–35 | 58.82% |
| Grown Cudi vs Nina | 33–34 | 49.25% |
| Grown Cudi vs Azucena | 37–28 | 56.92% |
| Grown Cudi vs Jun | 27–33 | 45.00% |
| Grown Cudi vs Alisa | 30–29 | 50.85% |
| Grown Cudi vs Clive | 34–25 | 57.63% |
| Grown Cudi vs Leroy | 31–21 | 59.62% |
| Grown Cudi vs Lars | 25–25 | 50.00% |
| Grown Cudi vs Anna | 28–22 | 56.00% |
| Grown Cudi vs Eddy | 28–21 | 57.14% |
| Grown Cudi vs Zafina | 23–18 | 56.10% |
| Grown Cudi vs Jack-8 | 19–20 | 48.72% |
| Grown Cudi vs Leo | 17–22 | 43.59% |
| Grown Cudi vs Lidia | 19–17 | 52.78% |
| Grown Cudi vs Xiaoyu | 21–13 | 61.76% |
| Grown Cudi vs Raven | 14–16 | 46.67% |
| Grown Cudi vs Shaheen | 13–16 | 44.83% |
| Grown Cudi vs Kuma | 5–11 | 31.25% |
| Grown Cudi vs Miary Zo | 3–9 | 25.00% |
| Grown Cudi vs Panda | 4–6 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.