| XEPiledriver vs Kazuya | 60–41 | 59.41% |
| XEPiledriver vs Hwoarang | 41–45 | 47.67% |
| XEPiledriver vs Jin | 41–36 | 53.25% |
| XEPiledriver vs Bryan | 29–39 | 42.65% |
| XEPiledriver vs Asuka | 47–21 | 69.12% |
| XEPiledriver vs Dragunov | 38–29 | 56.72% |
| XEPiledriver vs Paul | 33–30 | 52.38% |
| XEPiledriver vs Law | 35–28 | 55.56% |
| XEPiledriver vs Armor King | 27–34 | 44.26% |
| XEPiledriver vs Steve | 31–29 | 51.67% |
| XEPiledriver vs Lee | 27–23 | 54.00% |
| XEPiledriver vs Heihachi | 21–29 | 42.00% |
| XEPiledriver vs Lars | 26–20 | 56.52% |
| XEPiledriver vs Fahkumram | 21–25 | 45.65% |
| XEPiledriver vs Lidia | 22–23 | 48.89% |
| XEPiledriver vs Jack-8 | 30–11 | 73.17% |
| XEPiledriver vs Reina | 24–17 | 58.54% |
| XEPiledriver vs King | 14–26 | 35.00% |
| XEPiledriver vs Lili | 23–17 | 57.50% |
| XEPiledriver vs Nina | 24–16 | 60.00% |
| XEPiledriver vs Anna | 18–22 | 45.00% |
| XEPiledriver vs Alisa | 22–15 | 59.46% |
| XEPiledriver vs Leroy | 20–14 | 58.82% |
| XEPiledriver vs Raven | 16–18 | 47.06% |
| XEPiledriver vs Yoshimitsu | 22–11 | 66.67% |
| XEPiledriver vs Clive | 18–15 | 54.55% |
| XEPiledriver vs Victor | 14–18 | 43.75% |
| XEPiledriver vs Devil Jin | 13–18 | 41.94% |
| XEPiledriver vs Feng | 18–12 | 60.00% |
| XEPiledriver vs Xiaoyu | 15–13 | 53.57% |
| XEPiledriver vs Eddy | 12–16 | 42.86% |
| XEPiledriver vs Leo | 16–9 | 64.00% |
| XEPiledriver vs Azucena | 12–13 | 48.00% |
| XEPiledriver vs Shaheen | 8–14 | 36.36% |
| XEPiledriver vs Kuma | 12–8 | 60.00% |
| XEPiledriver vs Claudio | 11–7 | 61.11% |
| XEPiledriver vs Zafina | 10–8 | 55.56% |
| XEPiledriver vs Miary Zo | 5–13 | 27.78% |
| XEPiledriver vs Jun | 11–1 | 91.67% |
| XEPiledriver vs Panda | 2–4 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.