| backdoorquickly vs Law | 23–14 | 62.16% |
| backdoorquickly vs Jin | 14–11 | 56.00% |
| backdoorquickly vs Steve | 20–4 | 83.33% |
| backdoorquickly vs Hwoarang | 6–14 | 30.00% |
| backdoorquickly vs Kazuya | 11–9 | 55.00% |
| backdoorquickly vs King | 10–8 | 55.56% |
| backdoorquickly vs Miary Zo | 9–8 | 52.94% |
| backdoorquickly vs Reina | 7–9 | 43.75% |
| backdoorquickly vs Nina | 9–6 | 60.00% |
| backdoorquickly vs Yoshimitsu | 9–5 | 64.29% |
| backdoorquickly vs Lili | 8–4 | 66.67% |
| backdoorquickly vs Jun | 7–5 | 58.33% |
| backdoorquickly vs Victor | 7–4 | 63.64% |
| backdoorquickly vs Leo | 9–1 | 90.00% |
| backdoorquickly vs Fahkumram | 7–3 | 70.00% |
| backdoorquickly vs Asuka | 7–2 | 77.78% |
| backdoorquickly vs Dragunov | 5–3 | 62.50% |
| backdoorquickly vs Devil Jin | 4–3 | 57.14% |
| backdoorquickly vs Azucena | 3–4 | 42.86% |
| backdoorquickly vs Jack-8 | 1–5 | 16.67% |
| backdoorquickly vs Lars | 4–1 | 80.00% |
| backdoorquickly vs Clive | 3–2 | 60.00% |
| backdoorquickly vs Armor King | 4–1 | 80.00% |
| backdoorquickly vs Feng | 0–4 | 0.00% |
| backdoorquickly vs Heihachi | 2–2 | 50.00% |
| backdoorquickly vs Raven | 1–2 | 33.33% |
| backdoorquickly vs Xiaoyu | 2–0 | 100.00% |
| backdoorquickly vs Bryan | 0–2 | 0.00% |
| backdoorquickly vs Alisa | 2–0 | 100.00% |
| backdoorquickly vs Zafina | 0–2 | 0.00% |
| backdoorquickly vs Eddy | 0–2 | 0.00% |
| backdoorquickly vs Anna | 0–2 | 0.00% |
| backdoorquickly vs Paul | 0–1 | 0.00% |
| backdoorquickly vs Shaheen | 0–1 | 0.00% |
| backdoorquickly vs Lee | 0–1 | 0.00% |
| backdoorquickly vs Panda | 1–0 | 100.00% |
| backdoorquickly vs Lidia | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.