Name history
| Raijin v2 | |
| Toyota Trueno | |
| Gclef user | |
| IANO - BRYAN | |
| Michael Murray | |
| TJU? | |
| Raijinpoggers |
| Raijin v2 vs Kazuya | 22–14 | 61.11% |
| Raijin v2 vs Heihachi | 21–15 | 58.33% |
| Raijin v2 vs Jin | 24–11 | 68.57% |
| Raijin v2 vs Hwoarang | 24–7 | 77.42% |
| Raijin v2 vs King | 19–4 | 82.61% |
| Raijin v2 vs Yoshimitsu | 15–2 | 88.24% |
| Raijin v2 vs Bryan | 11–6 | 64.71% |
| Raijin v2 vs Steve | 11–6 | 64.71% |
| Raijin v2 vs Dragunov | 10–7 | 58.82% |
| Raijin v2 vs Reina | 13–4 | 76.47% |
| Raijin v2 vs Paul | 7–8 | 46.67% |
| Raijin v2 vs Anna | 7–8 | 46.67% |
| Raijin v2 vs Law | 9–4 | 69.23% |
| Raijin v2 vs Miary Zo | 9–3 | 75.00% |
| Raijin v2 vs Devil Jin | 10–1 | 90.91% |
| Raijin v2 vs Clive | 7–4 | 63.64% |
| Raijin v2 vs Raven | 5–5 | 50.00% |
| Raijin v2 vs Lidia | 5–5 | 50.00% |
| Raijin v2 vs Eddy | 8–1 | 88.89% |
| Raijin v2 vs Jack-8 | 8–0 | 100.00% |
| Raijin v2 vs Nina | 4–4 | 50.00% |
| Raijin v2 vs Jun | 5–3 | 62.50% |
| Raijin v2 vs Armor King | 7–1 | 87.50% |
| Raijin v2 vs Feng | 7–0 | 100.00% |
| Raijin v2 vs Leo | 1–6 | 14.29% |
| Raijin v2 vs Alisa | 4–3 | 57.14% |
| Raijin v2 vs Claudio | 4–3 | 57.14% |
| Raijin v2 vs Lili | 6–0 | 100.00% |
| Raijin v2 vs Leroy | 3–3 | 50.00% |
| Raijin v2 vs Azucena | 3–3 | 50.00% |
| Raijin v2 vs Victor | 4–2 | 66.67% |
| Raijin v2 vs Fahkumram | 4–2 | 66.67% |
| Raijin v2 vs Asuka | 3–2 | 60.00% |
| Raijin v2 vs Lee | 3–2 | 60.00% |
| Raijin v2 vs Zafina | 5–0 | 100.00% |
| Raijin v2 vs Xiaoyu | 2–1 | 66.67% |
| Raijin v2 vs Kuma | 2–1 | 66.67% |
| Raijin v2 vs Panda | 2–1 | 66.67% |
| Raijin v2 vs Lars | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.