| LOA I GOLIX vs Kazuya | 81–41 | 66.39% |
| LOA I GOLIX vs Reina | 51–37 | 57.95% |
| LOA I GOLIX vs Bryan | 53–30 | 63.86% |
| LOA I GOLIX vs King | 36–34 | 51.43% |
| LOA I GOLIX vs Paul | 38–27 | 58.46% |
| LOA I GOLIX vs Hwoarang | 32–28 | 53.33% |
| LOA I GOLIX vs Lili | 33–23 | 58.93% |
| LOA I GOLIX vs Dragunov | 28–27 | 50.91% |
| LOA I GOLIX vs Jin | 27–25 | 51.92% |
| LOA I GOLIX vs Xiaoyu | 34–16 | 68.00% |
| LOA I GOLIX vs Lidia | 38–8 | 82.61% |
| LOA I GOLIX vs Heihachi | 27–19 | 58.70% |
| LOA I GOLIX vs Devil Jin | 27–16 | 62.79% |
| LOA I GOLIX vs Steve | 24–18 | 57.14% |
| LOA I GOLIX vs Lee | 23–17 | 57.50% |
| LOA I GOLIX vs Lars | 20–18 | 52.63% |
| LOA I GOLIX vs Feng | 26–10 | 72.22% |
| LOA I GOLIX vs Azucena | 19–15 | 55.88% |
| LOA I GOLIX vs Alisa | 19–14 | 57.58% |
| LOA I GOLIX vs Law | 15–17 | 46.88% |
| LOA I GOLIX vs Leo | 20–12 | 62.50% |
| LOA I GOLIX vs Asuka | 10–19 | 34.48% |
| LOA I GOLIX vs Raven | 15–14 | 51.72% |
| LOA I GOLIX vs Jack-8 | 12–13 | 48.00% |
| LOA I GOLIX vs Eddy | 11–13 | 45.83% |
| LOA I GOLIX vs Yoshimitsu | 13–9 | 59.09% |
| LOA I GOLIX vs Victor | 10–12 | 45.45% |
| LOA I GOLIX vs Nina | 11–9 | 55.00% |
| LOA I GOLIX vs Anna | 12–6 | 66.67% |
| LOA I GOLIX vs Fahkumram | 11–6 | 64.71% |
| LOA I GOLIX vs Leroy | 8–8 | 50.00% |
| LOA I GOLIX vs Jun | 9–7 | 56.25% |
| LOA I GOLIX vs Miary Zo | 5–10 | 33.33% |
| LOA I GOLIX vs Kuma | 6–7 | 46.15% |
| LOA I GOLIX vs Zafina | 10–3 | 76.92% |
| LOA I GOLIX vs Shaheen | 9–1 | 90.00% |
| LOA I GOLIX vs Armor King | 5–4 | 55.56% |
| LOA I GOLIX vs Claudio | 6–2 | 75.00% |
| LOA I GOLIX vs Panda | 1–4 | 20.00% |
| LOA I GOLIX vs Clive | 4–1 | 80.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.