| MochiMo001 vs Kazuya | 199–158 | 55.74% |
| MochiMo001 vs Bryan | 141–186 | 43.12% |
| MochiMo001 vs King | 157–142 | 52.51% |
| MochiMo001 vs Reina | 179–120 | 59.87% |
| MochiMo001 vs Heihachi | 149–141 | 51.38% |
| MochiMo001 vs Jin | 170–99 | 63.20% |
| MochiMo001 vs Steve | 130–128 | 50.39% |
| MochiMo001 vs Clive | 98–127 | 43.56% |
| MochiMo001 vs Law | 85–108 | 44.04% |
| MochiMo001 vs Paul | 86–102 | 45.74% |
| MochiMo001 vs Dragunov | 86–99 | 46.49% |
| MochiMo001 vs Lee | 81–104 | 43.78% |
| MochiMo001 vs Hwoarang | 77–95 | 44.77% |
| MochiMo001 vs Azucena | 80–87 | 47.90% |
| MochiMo001 vs Asuka | 90–63 | 58.82% |
| MochiMo001 vs Yoshimitsu | 78–73 | 51.66% |
| MochiMo001 vs Lili | 74–74 | 50.00% |
| MochiMo001 vs Lars | 61–86 | 41.50% |
| MochiMo001 vs Jun | 60–66 | 47.62% |
| MochiMo001 vs Armor King | 54–60 | 47.37% |
| MochiMo001 vs Victor | 61–51 | 54.46% |
| MochiMo001 vs Eddy | 48–60 | 44.44% |
| MochiMo001 vs Lidia | 50–57 | 46.73% |
| MochiMo001 vs Feng | 47–59 | 44.34% |
| MochiMo001 vs Devil Jin | 59–44 | 57.28% |
| MochiMo001 vs Nina | 24–79 | 23.30% |
| MochiMo001 vs Leo | 56–45 | 55.45% |
| MochiMo001 vs Fahkumram | 50–48 | 51.02% |
| MochiMo001 vs Xiaoyu | 42–53 | 44.21% |
| MochiMo001 vs Raven | 39–56 | 41.05% |
| MochiMo001 vs Leroy | 43–51 | 45.74% |
| MochiMo001 vs Jack-8 | 34–32 | 51.52% |
| MochiMo001 vs Alisa | 18–47 | 27.69% |
| MochiMo001 vs Anna | 28–37 | 43.08% |
| MochiMo001 vs Claudio | 20–37 | 35.09% |
| MochiMo001 vs Kuma | 16–39 | 29.09% |
| MochiMo001 vs Zafina | 19–35 | 35.19% |
| MochiMo001 vs Shaheen | 14–24 | 36.84% |
| MochiMo001 vs Miary Zo | 14–19 | 42.42% |
| MochiMo001 vs Panda | 12–10 | 54.55% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.