| RiR| Ytxne vs Armor King | 95–104 | 47.74% |
| RiR| Ytxne vs Kazuya | 69–93 | 42.59% |
| RiR| Ytxne vs Bryan | 70–73 | 48.95% |
| RiR| Ytxne vs Heihachi | 55–77 | 41.67% |
| RiR| Ytxne vs Steve | 71–59 | 54.62% |
| RiR| Ytxne vs Victor | 48–74 | 39.34% |
| RiR| Ytxne vs Jin | 53–58 | 47.75% |
| RiR| Ytxne vs Lee | 68–40 | 62.96% |
| RiR| Ytxne vs King | 56–50 | 52.83% |
| RiR| Ytxne vs Fahkumram | 58–47 | 55.24% |
| RiR| Ytxne vs Law | 57–46 | 55.34% |
| RiR| Ytxne vs Lili | 61–35 | 63.54% |
| RiR| Ytxne vs Miary Zo | 56–39 | 58.95% |
| RiR| Ytxne vs Hwoarang | 40–54 | 42.55% |
| RiR| Ytxne vs Reina | 59–33 | 64.13% |
| RiR| Ytxne vs Dragunov | 40–50 | 44.44% |
| RiR| Ytxne vs Paul | 39–45 | 46.43% |
| RiR| Ytxne vs Asuka | 33–38 | 46.48% |
| RiR| Ytxne vs Azucena | 42–20 | 67.74% |
| RiR| Ytxne vs Lars | 31–27 | 53.45% |
| RiR| Ytxne vs Anna | 38–20 | 65.52% |
| RiR| Ytxne vs Xiaoyu | 34–21 | 61.82% |
| RiR| Ytxne vs Eddy | 31–24 | 56.36% |
| RiR| Ytxne vs Clive | 28–25 | 52.83% |
| RiR| Ytxne vs Yoshimitsu | 22–27 | 44.90% |
| RiR| Ytxne vs Feng | 25–24 | 51.02% |
| RiR| Ytxne vs Jack-8 | 25–21 | 54.35% |
| RiR| Ytxne vs Raven | 27–19 | 58.70% |
| RiR| Ytxne vs Lidia | 22–23 | 48.89% |
| RiR| Ytxne vs Devil Jin | 18–25 | 41.86% |
| RiR| Ytxne vs Claudio | 17–24 | 41.46% |
| RiR| Ytxne vs Nina | 22–19 | 53.66% |
| RiR| Ytxne vs Leroy | 17–20 | 45.95% |
| RiR| Ytxne vs Leo | 18–18 | 50.00% |
| RiR| Ytxne vs Jun | 13–23 | 36.11% |
| RiR| Ytxne vs Alisa | 15–14 | 51.72% |
| RiR| Ytxne vs Zafina | 14–9 | 60.87% |
| RiR| Ytxne vs Kuma | 8–12 | 40.00% |
| RiR| Ytxne vs Shaheen | 3–11 | 21.43% |
| RiR| Ytxne vs Panda | 6–4 | 60.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.