| Ghost_KoG vs Kazuya | 191–87 | 68.71% |
| Ghost_KoG vs Jin | 147–103 | 58.80% |
| Ghost_KoG vs Heihachi | 145–87 | 62.50% |
| Ghost_KoG vs Bryan | 135–88 | 60.54% |
| Ghost_KoG vs King | 134–81 | 62.33% |
| Ghost_KoG vs Steve | 141–65 | 68.45% |
| Ghost_KoG vs Hwoarang | 75–96 | 43.86% |
| Ghost_KoG vs Dragunov | 89–71 | 55.62% |
| Ghost_KoG vs Lars | 107–41 | 72.30% |
| Ghost_KoG vs Devil Jin | 78–64 | 54.93% |
| Ghost_KoG vs Lee | 83–55 | 60.14% |
| Ghost_KoG vs Paul | 73–55 | 57.03% |
| Ghost_KoG vs Reina | 47–76 | 38.21% |
| Ghost_KoG vs Law | 79–42 | 65.29% |
| Ghost_KoG vs Armor King | 61–50 | 54.95% |
| Ghost_KoG vs Yoshimitsu | 57–51 | 52.78% |
| Ghost_KoG vs Lili | 61–43 | 58.65% |
| Ghost_KoG vs Asuka | 44–42 | 51.16% |
| Ghost_KoG vs Azucena | 34–46 | 42.50% |
| Ghost_KoG vs Nina | 48–28 | 63.16% |
| Ghost_KoG vs Xiaoyu | 40–35 | 53.33% |
| Ghost_KoG vs Jun | 39–34 | 53.42% |
| Ghost_KoG vs Jack-8 | 35–37 | 48.61% |
| Ghost_KoG vs Victor | 26–44 | 37.14% |
| Ghost_KoG vs Leo | 39–30 | 56.52% |
| Ghost_KoG vs Feng | 41–25 | 62.12% |
| Ghost_KoG vs Lidia | 31–34 | 47.69% |
| Ghost_KoG vs Raven | 40–23 | 63.49% |
| Ghost_KoG vs Alisa | 37–25 | 59.68% |
| Ghost_KoG vs Eddy | 23–28 | 45.10% |
| Ghost_KoG vs Anna | 28–22 | 56.00% |
| Ghost_KoG vs Claudio | 15–34 | 30.61% |
| Ghost_KoG vs Shaheen | 26–20 | 56.52% |
| Ghost_KoG vs Kuma | 21–25 | 45.65% |
| Ghost_KoG vs Zafina | 18–27 | 40.00% |
| Ghost_KoG vs Leroy | 16–22 | 42.11% |
| Ghost_KoG vs Clive | 12–17 | 41.38% |
| Ghost_KoG vs Fahkumram | 9–7 | 56.25% |
| Ghost_KoG vs Panda | 10–5 | 66.67% |
| Ghost_KoG vs Miary Zo | 0–8 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.