Name history
| 연애하고싶어요 | |
| 잡기는 상단이야 | |
| 무슨 잡기를 쓸까? | |
| 애2미 뒤진 철권8 | |
| 의자에 앉고 싶어요 | |
| 반짝이는용이 되고싶어요 | |
| 빨간용이되고싶어요 | |
| 용이 된 남자 | |
| 참을 인 | |
| 강해린이상하다 | |
| 주황단 유령호랑이 | |
| 노란 호랑이 | |
| 잠자는 남바오 |
| 연애하고싶어요 vs Kazuya | 34–39 | 46.58% |
| 연애하고싶어요 vs Bryan | 21–49 | 30.00% |
| 연애하고싶어요 vs Lili | 17–33 | 34.00% |
| 연애하고싶어요 vs King | 20–28 | 41.67% |
| 연애하고싶어요 vs Paul | 29–18 | 61.70% |
| 연애하고싶어요 vs Reina | 23–22 | 51.11% |
| 연애하고싶어요 vs Dragunov | 16–27 | 37.21% |
| 연애하고싶어요 vs Hwoarang | 19–23 | 45.24% |
| 연애하고싶어요 vs Jin | 19–20 | 48.72% |
| 연애하고싶어요 vs Victor | 23–14 | 62.16% |
| 연애하고싶어요 vs Asuka | 18–18 | 50.00% |
| 연애하고싶어요 vs Steve | 12–20 | 37.50% |
| 연애하고싶어요 vs Nina | 16–16 | 50.00% |
| 연애하고싶어요 vs Heihachi | 14–18 | 43.75% |
| 연애하고싶어요 vs Yoshimitsu | 15–13 | 53.57% |
| 연애하고싶어요 vs Devil Jin | 12–9 | 57.14% |
| 연애하고싶어요 vs Alisa | 11–9 | 55.00% |
| 연애하고싶어요 vs Azucena | 8–12 | 40.00% |
| 연애하고싶어요 vs Leroy | 10–8 | 55.56% |
| 연애하고싶어요 vs Law | 6–11 | 35.29% |
| 연애하고싶어요 vs Claudio | 8–9 | 47.06% |
| 연애하고싶어요 vs Jun | 7–7 | 50.00% |
| 연애하고싶어요 vs Feng | 6–7 | 46.15% |
| 연애하고싶어요 vs Shaheen | 6–7 | 46.15% |
| 연애하고싶어요 vs Armor King | 9–4 | 69.23% |
| 연애하고싶어요 vs Xiaoyu | 4–8 | 33.33% |
| 연애하고싶어요 vs Lars | 4–8 | 33.33% |
| 연애하고싶어요 vs Lidia | 7–5 | 58.33% |
| 연애하고싶어요 vs Jack-8 | 6–5 | 54.55% |
| 연애하고싶어요 vs Leo | 4–7 | 36.36% |
| 연애하고싶어요 vs Lee | 4–7 | 36.36% |
| 연애하고싶어요 vs Eddy | 3–6 | 33.33% |
| 연애하고싶어요 vs Panda | 5–2 | 71.43% |
| 연애하고싶어요 vs Kuma | 0–5 | 0.00% |
| 연애하고싶어요 vs Zafina | 3–1 | 75.00% |
| 연애하고싶어요 vs Raven | 3–1 | 75.00% |
| 연애하고싶어요 vs Fahkumram | 2–2 | 50.00% |
| 연애하고싶어요 vs Clive | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.