| RogueDeaton vs Miary Zo | 25–32 | 43.86% |
| RogueDeaton vs King | 19–21 | 47.50% |
| RogueDeaton vs Steve | 16–19 | 45.71% |
| RogueDeaton vs Jin | 14–17 | 45.16% |
| RogueDeaton vs Kazuya | 15–16 | 48.39% |
| RogueDeaton vs Fahkumram | 10–15 | 40.00% |
| RogueDeaton vs Reina | 11–12 | 47.83% |
| RogueDeaton vs Armor King | 12–11 | 52.17% |
| RogueDeaton vs Hwoarang | 4–17 | 19.05% |
| RogueDeaton vs Lili | 8–12 | 40.00% |
| RogueDeaton vs Nina | 10–9 | 52.63% |
| RogueDeaton vs Jun | 8–9 | 47.06% |
| RogueDeaton vs Azucena | 9–7 | 56.25% |
| RogueDeaton vs Eddy | 7–9 | 43.75% |
| RogueDeaton vs Clive | 7–7 | 50.00% |
| RogueDeaton vs Law | 3–9 | 25.00% |
| RogueDeaton vs Victor | 5–7 | 41.67% |
| RogueDeaton vs Yoshimitsu | 8–3 | 72.73% |
| RogueDeaton vs Bryan | 6–5 | 54.55% |
| RogueDeaton vs Lee | 3–7 | 30.00% |
| RogueDeaton vs Paul | 4–5 | 44.44% |
| RogueDeaton vs Dragunov | 6–3 | 66.67% |
| RogueDeaton vs Leo | 2–7 | 22.22% |
| RogueDeaton vs Leroy | 4–5 | 44.44% |
| RogueDeaton vs Claudio | 4–4 | 50.00% |
| RogueDeaton vs Heihachi | 4–4 | 50.00% |
| RogueDeaton vs Asuka | 4–3 | 57.14% |
| RogueDeaton vs Lars | 4–2 | 66.67% |
| RogueDeaton vs Anna | 4–2 | 66.67% |
| RogueDeaton vs Feng | 1–4 | 20.00% |
| RogueDeaton vs Zafina | 2–3 | 40.00% |
| RogueDeaton vs Lidia | 3–2 | 60.00% |
| RogueDeaton vs Xiaoyu | 3–1 | 75.00% |
| RogueDeaton vs Kuma | 1–3 | 25.00% |
| RogueDeaton vs Panda | 2–2 | 50.00% |
| RogueDeaton vs Devil Jin | 0–3 | 0.00% |
| RogueDeaton vs Raven | 0–3 | 0.00% |
| RogueDeaton vs Jack-8 | 0–1 | 0.00% |
| RogueDeaton vs Alisa | 0–1 | 0.00% |
| RogueDeaton vs Shaheen | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.