| Ghost Design vs Kazuya | 37–38 | 49.33% |
| Ghost Design vs Bryan | 24–45 | 34.78% |
| Ghost Design vs Jin | 30–26 | 53.57% |
| Ghost Design vs Lili | 35–18 | 66.04% |
| Ghost Design vs Reina | 25–26 | 49.02% |
| Ghost Design vs Steve | 23–22 | 51.11% |
| Ghost Design vs Lee | 19–26 | 42.22% |
| Ghost Design vs Azucena | 23–21 | 52.27% |
| Ghost Design vs Jun | 20–23 | 46.51% |
| Ghost Design vs Heihachi | 22–19 | 53.66% |
| Ghost Design vs King | 24–15 | 61.54% |
| Ghost Design vs Law | 23–15 | 60.53% |
| Ghost Design vs Xiaoyu | 19–18 | 51.35% |
| Ghost Design vs Raven | 18–18 | 50.00% |
| Ghost Design vs Alisa | 20–14 | 58.82% |
| Ghost Design vs Yoshimitsu | 14–18 | 43.75% |
| Ghost Design vs Lars | 19–13 | 59.38% |
| Ghost Design vs Fahkumram | 13–19 | 40.62% |
| Ghost Design vs Paul | 11–19 | 36.67% |
| Ghost Design vs Hwoarang | 13–17 | 43.33% |
| Ghost Design vs Dragunov | 13–16 | 44.83% |
| Ghost Design vs Leo | 17–12 | 58.62% |
| Ghost Design vs Victor | 13–13 | 50.00% |
| Ghost Design vs Eddy | 13–13 | 50.00% |
| Ghost Design vs Devil Jin | 13–10 | 56.52% |
| Ghost Design vs Armor King | 11–12 | 47.83% |
| Ghost Design vs Feng | 12–7 | 63.16% |
| Ghost Design vs Nina | 5–12 | 29.41% |
| Ghost Design vs Clive | 10–5 | 66.67% |
| Ghost Design vs Leroy | 9–5 | 64.29% |
| Ghost Design vs Jack-8 | 4–8 | 33.33% |
| Ghost Design vs Asuka | 6–5 | 54.55% |
| Ghost Design vs Kuma | 4–6 | 40.00% |
| Ghost Design vs Claudio | 4–4 | 50.00% |
| Ghost Design vs Miary Zo | 4–4 | 50.00% |
| Ghost Design vs Shaheen | 0–6 | 0.00% |
| Ghost Design vs Anna | 1–5 | 16.67% |
| Ghost Design vs Zafina | 2–2 | 50.00% |
| Ghost Design vs Lidia | 1–3 | 25.00% |
| Ghost Design vs Panda | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.