| ITS| WibuGamers vs Clive | 40–33 | 54.79% |
| ITS| WibuGamers vs Kazuya | 39–22 | 63.93% |
| ITS| WibuGamers vs Reina | 36–18 | 66.67% |
| ITS| WibuGamers vs Dragunov | 29–24 | 54.72% |
| ITS| WibuGamers vs Jin | 34–16 | 68.00% |
| ITS| WibuGamers vs Steve | 35–14 | 71.43% |
| ITS| WibuGamers vs King | 26–22 | 54.17% |
| ITS| WibuGamers vs Hwoarang | 21–21 | 50.00% |
| ITS| WibuGamers vs Bryan | 19–15 | 55.88% |
| ITS| WibuGamers vs Lili | 13–16 | 44.83% |
| ITS| WibuGamers vs Victor | 14–12 | 53.85% |
| ITS| WibuGamers vs Lars | 12–13 | 48.00% |
| ITS| WibuGamers vs Paul | 12–10 | 54.55% |
| ITS| WibuGamers vs Law | 12–10 | 54.55% |
| ITS| WibuGamers vs Devil Jin | 9–11 | 45.00% |
| ITS| WibuGamers vs Yoshimitsu | 7–8 | 46.67% |
| ITS| WibuGamers vs Alisa | 3–12 | 20.00% |
| ITS| WibuGamers vs Asuka | 6–8 | 42.86% |
| ITS| WibuGamers vs Feng | 7–7 | 50.00% |
| ITS| WibuGamers vs Jun | 6–8 | 42.86% |
| ITS| WibuGamers vs Leroy | 7–6 | 53.85% |
| ITS| WibuGamers vs Heihachi | 9–4 | 69.23% |
| ITS| WibuGamers vs Claudio | 4–8 | 33.33% |
| ITS| WibuGamers vs Shaheen | 5–7 | 41.67% |
| ITS| WibuGamers vs Lee | 6–4 | 60.00% |
| ITS| WibuGamers vs Nina | 4–5 | 44.44% |
| ITS| WibuGamers vs Xiaoyu | 3–5 | 37.50% |
| ITS| WibuGamers vs Kuma | 3–5 | 37.50% |
| ITS| WibuGamers vs Azucena | 4–4 | 50.00% |
| ITS| WibuGamers vs Leo | 6–1 | 85.71% |
| ITS| WibuGamers vs Lidia | 6–0 | 100.00% |
| ITS| WibuGamers vs Fahkumram | 3–2 | 60.00% |
| ITS| WibuGamers vs Zafina | 4–0 | 100.00% |
| ITS| WibuGamers vs Anna | 3–1 | 75.00% |
| ITS| WibuGamers vs Eddy | 1–1 | 50.00% |
| ITS| WibuGamers vs Armor King | 1–1 | 50.00% |
| ITS| WibuGamers vs Raven | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.