| lockintwin vs Kazuya | 11–0 | 100.00% |
| lockintwin vs Yoshimitsu | 6–3 | 66.67% |
| lockintwin vs Clive | 8–1 | 88.89% |
| lockintwin vs Xiaoyu | 6–2 | 75.00% |
| lockintwin vs Heihachi | 3–4 | 42.86% |
| lockintwin vs Dragunov | 3–3 | 50.00% |
| lockintwin vs Azucena | 5–1 | 83.33% |
| lockintwin vs Law | 5–0 | 100.00% |
| lockintwin vs King | 2–2 | 50.00% |
| lockintwin vs Feng | 3–0 | 100.00% |
| lockintwin vs Paul | 0–2 | 0.00% |
| lockintwin vs Hwoarang | 0–2 | 0.00% |
| lockintwin vs Jin | 2–0 | 100.00% |
| lockintwin vs Bryan | 0–2 | 0.00% |
| lockintwin vs Asuka | 0–2 | 0.00% |
| lockintwin vs Leo | 2–0 | 100.00% |
| lockintwin vs Claudio | 0–2 | 0.00% |
| lockintwin vs Lee | 2–0 | 100.00% |
| lockintwin vs Reina | 2–0 | 100.00% |
| lockintwin vs Anna | 2–0 | 100.00% |
| lockintwin vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.