Name history
| 空中コンボ練習中 | |
| 空中コンボ出来ません。 | |
| 仔犬買いませんか? | |
| 負ける事に慣れました。 | |
| 仔犬飼いませんか? | |
| 投げに弱いです。 | |
| 投げて欲しい | |
| マルプー | |
| ラグい人とは連戦しません。 | |
| 降格戦は負けます。 |
| 空中コンボ練習中 vs Heihachi | 179–341 | 34.42% |
| 空中コンボ練習中 vs Reina | 171–210 | 44.88% |
| 空中コンボ練習中 vs Kazuya | 132–203 | 39.40% |
| 空中コンボ練習中 vs King | 150–183 | 45.05% |
| 空中コンボ練習中 vs Lili | 132–191 | 40.87% |
| 空中コンボ練習中 vs Asuka | 145–173 | 45.60% |
| 空中コンボ練習中 vs Paul | 126–175 | 41.86% |
| 空中コンボ練習中 vs Dragunov | 105–195 | 35.00% |
| 空中コンボ練習中 vs Jin | 120–149 | 44.61% |
| 空中コンボ練習中 vs Bryan | 93–131 | 41.52% |
| 空中コンボ練習中 vs Lidia | 89–128 | 41.01% |
| 空中コンボ練習中 vs Xiaoyu | 83–100 | 45.36% |
| 空中コンボ練習中 vs Jun | 73–102 | 41.71% |
| 空中コンボ練習中 vs Hwoarang | 56–117 | 32.37% |
| 空中コンボ練習中 vs Azucena | 59–97 | 37.82% |
| 空中コンボ練習中 vs Victor | 60–92 | 39.47% |
| 空中コンボ練習中 vs Law | 48–93–1 | 34.04% |
| 空中コンボ練習中 vs Alisa | 58–80 | 42.03% |
| 空中コンボ練習中 vs Yoshimitsu | 52–80–1 | 39.39% |
| 空中コンボ練習中 vs Lars | 54–58 | 48.21% |
| 空中コンボ練習中 vs Claudio | 40–68 | 37.04% |
| 空中コンボ練習中 vs Leroy | 37–61 | 37.76% |
| 空中コンボ練習中 vs Feng | 47–50 | 48.45% |
| 空中コンボ練習中 vs Devil Jin | 28–66 | 29.79% |
| 空中コンボ練習中 vs Steve | 36–56 | 39.13% |
| 空中コンボ練習中 vs Leo | 34–50 | 40.48% |
| 空中コンボ練習中 vs Nina | 37–46 | 44.58% |
| 空中コンボ練習中 vs Lee | 33–47 | 41.25% |
| 空中コンボ練習中 vs Raven | 27–48 | 36.00% |
| 空中コンボ練習中 vs Eddy | 21–50 | 29.58% |
| 空中コンボ練習中 vs Jack-8 | 23–34 | 40.35% |
| 空中コンボ練習中 vs Zafina | 22–35 | 38.60% |
| 空中コンボ練習中 vs Shaheen | 14–38 | 26.92% |
| 空中コンボ練習中 vs Kuma | 19–27 | 41.30% |
| 空中コンボ練習中 vs Panda | 4–8 | 33.33% |
| 空中コンボ練習中 vs Clive | 1–4 | 20.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.