| RyouLoski vs Jin | 113–129 | 46.69% |
| RyouLoski vs King | 125–114 | 52.30% |
| RyouLoski vs Law | 99–129 | 43.42% |
| RyouLoski vs Eddy | 98–129 | 43.17% |
| RyouLoski vs Kazuya | 97–122 | 44.29% |
| RyouLoski vs Hwoarang | 94–102 | 47.96% |
| RyouLoski vs Steve | 84–88 | 48.84% |
| RyouLoski vs Bryan | 77–88 | 46.67% |
| RyouLoski vs Reina | 71–77 | 47.97% |
| RyouLoski vs Lili | 64–73 | 46.72% |
| RyouLoski vs Lars | 61–64 | 48.80% |
| RyouLoski vs Azucena | 60–65 | 48.00% |
| RyouLoski vs Lee | 62–60 | 50.82% |
| RyouLoski vs Dragunov | 44–64 | 40.74% |
| RyouLoski vs Jun | 46–57 | 44.66% |
| RyouLoski vs Victor | 47–53 | 47.00% |
| RyouLoski vs Yoshimitsu | 35–64 | 35.35% |
| RyouLoski vs Xiaoyu | 51–46 | 52.58% |
| RyouLoski vs Paul | 51–43 | 54.26% |
| RyouLoski vs Asuka | 34–55 | 38.20% |
| RyouLoski vs Heihachi | 42–38 | 52.50% |
| RyouLoski vs Nina | 43–36 | 54.43% |
| RyouLoski vs Devil Jin | 30–45 | 40.00% |
| RyouLoski vs Leroy | 32–40 | 44.44% |
| RyouLoski vs Feng | 35–36 | 49.30% |
| RyouLoski vs Clive | 31–40 | 43.66% |
| RyouLoski vs Raven | 28–37 | 43.08% |
| RyouLoski vs Alisa | 23–34 | 40.35% |
| RyouLoski vs Leo | 26–27 | 49.06% |
| RyouLoski vs Jack-8 | 22–26 | 45.83% |
| RyouLoski vs Lidia | 17–29 | 36.96% |
| RyouLoski vs Fahkumram | 19–25 | 43.18% |
| RyouLoski vs Claudio | 16–27 | 37.21% |
| RyouLoski vs Kuma | 17–25 | 40.48% |
| RyouLoski vs Zafina | 10–25 | 28.57% |
| RyouLoski vs Shaheen | 13–20 | 39.39% |
| RyouLoski vs Anna | 7–2 | 77.78% |
| RyouLoski vs Panda | 2–4 | 33.33% |
| RyouLoski vs Armor King | 1–1 | 50.00% |
| RyouLoski vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.