| RyloNeedGyaru vs Jin | 66–84 | 44.00% |
| RyloNeedGyaru vs Dragunov | 55–86 | 39.01% |
| RyloNeedGyaru vs Kazuya | 82–56 | 59.42% |
| RyloNeedGyaru vs Reina | 67–47 | 58.77% |
| RyloNeedGyaru vs Clive | 33–57 | 36.67% |
| RyloNeedGyaru vs Hwoarang | 40–49 | 44.94% |
| RyloNeedGyaru vs King | 38–48 | 44.19% |
| RyloNeedGyaru vs Steve | 36–48 | 42.86% |
| RyloNeedGyaru vs Bryan | 31–47 | 39.74% |
| RyloNeedGyaru vs Lili | 34–40 | 45.95% |
| RyloNeedGyaru vs Heihachi | 37–34 | 52.11% |
| RyloNeedGyaru vs Law | 22–33 | 40.00% |
| RyloNeedGyaru vs Yoshimitsu | 29–25 | 53.70% |
| RyloNeedGyaru vs Asuka | 27–26 | 50.94% |
| RyloNeedGyaru vs Jun | 18–24 | 42.86% |
| RyloNeedGyaru vs Devil Jin | 20–20 | 50.00% |
| RyloNeedGyaru vs Victor | 19–21 | 47.50% |
| RyloNeedGyaru vs Lars | 13–26 | 33.33% |
| RyloNeedGyaru vs Paul | 13–24 | 35.14% |
| RyloNeedGyaru vs Alisa | 23–12–1 | 65.71% |
| RyloNeedGyaru vs Nina | 14–22 | 38.89% |
| RyloNeedGyaru vs Lee | 18–16 | 52.94% |
| RyloNeedGyaru vs Eddy | 15–16 | 48.39% |
| RyloNeedGyaru vs Xiaoyu | 10–19 | 34.48% |
| RyloNeedGyaru vs Leo | 17–11 | 60.71% |
| RyloNeedGyaru vs Azucena | 13–13 | 50.00% |
| RyloNeedGyaru vs Shaheen | 11–14 | 44.00% |
| RyloNeedGyaru vs Feng | 9–14 | 39.13% |
| RyloNeedGyaru vs Claudio | 6–17 | 26.09% |
| RyloNeedGyaru vs Leroy | 14–9 | 60.87% |
| RyloNeedGyaru vs Kuma | 11–10 | 52.38% |
| RyloNeedGyaru vs Lidia | 6–11 | 35.29% |
| RyloNeedGyaru vs Jack-8 | 2–10 | 16.67% |
| RyloNeedGyaru vs Raven | 4–8 | 33.33% |
| RyloNeedGyaru vs Zafina | 2–3 | 40.00% |
| RyloNeedGyaru vs Anna | 1–2 | 33.33% |
| RyloNeedGyaru vs Panda | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.