| slugdaddy vs Kazuya | 459–479 | 48.93% |
| slugdaddy vs Bryan | 325–429 | 43.10% |
| slugdaddy vs King | 339–375 | 47.48% |
| slugdaddy vs Reina | 374–282 | 57.01% |
| slugdaddy vs Jin | 257–381 | 40.28% |
| slugdaddy vs Steve | 265–305 | 46.49% |
| slugdaddy vs Heihachi | 262–289 | 47.55% |
| slugdaddy vs Dragunov | 221–304 | 42.10% |
| slugdaddy vs Hwoarang | 219–229 | 48.88% |
| slugdaddy vs Lee | 188–242 | 43.72% |
| slugdaddy vs Paul | 197–212 | 48.17% |
| slugdaddy vs Lili | 215–193 | 52.70% |
| slugdaddy vs Law | 200–204 | 49.50% |
| slugdaddy vs Azucena | 179–191 | 48.38% |
| slugdaddy vs Yoshimitsu | 142–178 | 44.38% |
| slugdaddy vs Jun | 163–156 | 51.10% |
| slugdaddy vs Asuka | 115–181 | 38.85% |
| slugdaddy vs Lars | 116–151 | 43.45% |
| slugdaddy vs Devil Jin | 102–153 | 40.00% |
| slugdaddy vs Feng | 111–139 | 44.40% |
| slugdaddy vs Xiaoyu | 94–144 | 39.50% |
| slugdaddy vs Eddy | 82–150 | 35.34% |
| slugdaddy vs Leo | 89–140 | 38.86% |
| slugdaddy vs Armor King | 92–136 | 40.35% |
| slugdaddy vs Lidia | 97–128 | 43.11% |
| slugdaddy vs Victor | 101–122 | 45.29% |
| slugdaddy vs Raven | 97–124 | 43.89% |
| slugdaddy vs Nina | 67–131 | 33.84% |
| slugdaddy vs Clive | 90–98 | 47.87% |
| slugdaddy vs Jack-8 | 65–114 | 36.31% |
| slugdaddy vs Leroy | 66–101 | 39.52% |
| slugdaddy vs Alisa | 82–83 | 49.70% |
| slugdaddy vs Claudio | 80–75 | 51.61% |
| slugdaddy vs Zafina | 65–81 | 44.52% |
| slugdaddy vs Fahkumram | 58–84 | 40.85% |
| slugdaddy vs Kuma | 37–55 | 40.22% |
| slugdaddy vs Anna | 35–39 | 47.30% |
| slugdaddy vs Miary Zo | 21–37 | 36.21% |
| slugdaddy vs Shaheen | 22–30 | 42.31% |
| slugdaddy vs Panda | 14–33 | 29.79% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.