Name history
| VividVibes | |
| GoonMaster | |
| Diddypawty | |
| WaterIsntWet | |
| BONELESSPIZZA | |
| foxlab54 |
| VividVibes vs King | 122–104 | 53.98% |
| VividVibes vs Bryan | 80–103 | 43.72% |
| VividVibes vs Kazuya | 86–78 | 52.44% |
| VividVibes vs Jin | 82–81 | 50.31% |
| VividVibes vs Law | 91–68 | 57.23% |
| VividVibes vs Reina | 88–71 | 55.35% |
| VividVibes vs Hwoarang | 86–72 | 54.43% |
| VividVibes vs Steve | 71–59 | 54.62% |
| VividVibes vs Eddy | 64–63 | 50.39% |
| VividVibes vs Yoshimitsu | 53–67 | 44.17% |
| VividVibes vs Asuka | 45–68 | 39.82% |
| VividVibes vs Lars | 52–58 | 47.27% |
| VividVibes vs Lili | 51–57 | 47.22% |
| VividVibes vs Heihachi | 48–55 | 46.60% |
| VividVibes vs Dragunov | 38–58 | 39.58% |
| VividVibes vs Lee | 44–46 | 48.89% |
| VividVibes vs Azucena | 47–39 | 54.65% |
| VividVibes vs Leroy | 44–38 | 53.66% |
| VividVibes vs Paul | 29–51 | 36.25% |
| VividVibes vs Nina | 43–37 | 53.75% |
| VividVibes vs Victor | 38–42 | 47.50% |
| VividVibes vs Feng | 28–44 | 38.89% |
| VividVibes vs Devil Jin | 31–39 | 44.29% |
| VividVibes vs Jun | 35–31 | 53.03% |
| VividVibes vs Lidia | 35–31 | 53.03% |
| VividVibes vs Xiaoyu | 33–28 | 54.10% |
| VividVibes vs Alisa | 27–30 | 47.37% |
| VividVibes vs Raven | 25–26 | 49.02% |
| VividVibes vs Leo | 29–17 | 63.04% |
| VividVibes vs Zafina | 15–27 | 35.71% |
| VividVibes vs Jack-8 | 7–33 | 17.50% |
| VividVibes vs Claudio | 20–20 | 50.00% |
| VividVibes vs Clive | 19–18 | 51.35% |
| VividVibes vs Kuma | 10–18 | 35.71% |
| VividVibes vs Shaheen | 10–14 | 41.67% |
| VividVibes vs Panda | 7–7 | 50.00% |
| VividVibes vs Anna | 5–7 | 41.67% |
| VividVibes vs Miary Zo | 2–3 | 40.00% |
| VividVibes vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.