| DragQueen_br vs Paul | 76–98 | 43.68% |
| DragQueen_br vs Kazuya | 67–104 | 39.18% |
| DragQueen_br vs Reina | 71–98 | 42.01% |
| DragQueen_br vs Jin | 51–90 | 36.17% |
| DragQueen_br vs Dragunov | 48–83 | 36.64% |
| DragQueen_br vs Lili | 50–79 | 38.76% |
| DragQueen_br vs King | 47–68 | 40.87% |
| DragQueen_br vs Bryan | 54–58 | 48.21% |
| DragQueen_br vs Eddy | 48–61 | 44.04% |
| DragQueen_br vs Asuka | 37–67 | 35.58% |
| DragQueen_br vs Steve | 33–59 | 35.87% |
| DragQueen_br vs Hwoarang | 37–52 | 41.57% |
| DragQueen_br vs Heihachi | 36–51 | 41.38% |
| DragQueen_br vs Xiaoyu | 39–44 | 46.99% |
| DragQueen_br vs Jun | 34–49 | 40.96% |
| DragQueen_br vs Azucena | 33–48 | 40.74% |
| DragQueen_br vs Law | 24–49 | 32.88% |
| DragQueen_br vs Victor | 29–38 | 43.28% |
| DragQueen_br vs Alisa | 18–45 | 28.57% |
| DragQueen_br vs Leo | 12–45 | 21.05% |
| DragQueen_br vs Claudio | 16–36 | 30.77% |
| DragQueen_br vs Nina | 23–28 | 45.10% |
| DragQueen_br vs Clive | 29–22 | 56.86% |
| DragQueen_br vs Devil Jin | 21–28 | 42.86% |
| DragQueen_br vs Yoshimitsu | 17–30 | 36.17% |
| DragQueen_br vs Lars | 13–27 | 32.50% |
| DragQueen_br vs Feng | 5–31 | 13.89% |
| DragQueen_br vs Jack-8 | 17–18 | 48.57% |
| DragQueen_br vs Kuma | 8–24 | 25.00% |
| DragQueen_br vs Leroy | 9–23 | 28.12% |
| DragQueen_br vs Lee | 13–16 | 44.83% |
| DragQueen_br vs Lidia | 3–16 | 15.79% |
| DragQueen_br vs Raven | 7–11 | 38.89% |
| DragQueen_br vs Shaheen | 8–9 | 47.06% |
| DragQueen_br vs Zafina | 3–12 | 20.00% |
| DragQueen_br vs Panda | 2–8 | 20.00% |
| DragQueen_br vs Anna | 1–8 | 11.11% |
| DragQueen_br vs Fahkumram | 1–3 | 25.00% |
| DragQueen_br vs Miary Zo | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.