| SOSlCKBOI vs Jin | 175–144 | 54.86% |
| SOSlCKBOI vs Kazuya | 137–158 | 46.44% |
| SOSlCKBOI vs Dragunov | 98–106 | 48.04% |
| SOSlCKBOI vs Bryan | 86–98 | 46.74% |
| SOSlCKBOI vs Armor King | 70–103 | 40.46% |
| SOSlCKBOI vs King | 73–89 | 45.06% |
| SOSlCKBOI vs Lili | 87–63 | 58.00% |
| SOSlCKBOI vs Heihachi | 77–71 | 52.03% |
| SOSlCKBOI vs Reina | 76–69 | 52.41% |
| SOSlCKBOI vs Steve | 78–62 | 55.71% |
| SOSlCKBOI vs Victor | 73–53 | 57.94% |
| SOSlCKBOI vs Law | 78–47 | 62.40% |
| SOSlCKBOI vs Hwoarang | 60–61 | 49.59% |
| SOSlCKBOI vs Devil Jin | 68–53 | 56.20% |
| SOSlCKBOI vs Lee | 41–63 | 39.42% |
| SOSlCKBOI vs Lars | 49–51 | 49.00% |
| SOSlCKBOI vs Yoshimitsu | 48–50 | 48.98% |
| SOSlCKBOI vs Asuka | 40–57 | 41.24% |
| SOSlCKBOI vs Jun | 38–51 | 42.70% |
| SOSlCKBOI vs Lidia | 38–47 | 44.71% |
| SOSlCKBOI vs Xiaoyu | 36–29 | 55.38% |
| SOSlCKBOI vs Eddy | 34–31 | 52.31% |
| SOSlCKBOI vs Nina | 27–34 | 44.26% |
| SOSlCKBOI vs Paul | 27–31 | 46.55% |
| SOSlCKBOI vs Azucena | 28–25 | 52.83% |
| SOSlCKBOI vs Feng | 19–31 | 38.00% |
| SOSlCKBOI vs Alisa | 19–31 | 38.00% |
| SOSlCKBOI vs Clive | 30–20 | 60.00% |
| SOSlCKBOI vs Leroy | 23–26 | 46.94% |
| SOSlCKBOI vs Raven | 18–30 | 37.50% |
| SOSlCKBOI vs Miary Zo | 24–23 | 51.06% |
| SOSlCKBOI vs Leo | 13–32 | 28.89% |
| SOSlCKBOI vs Claudio | 16–24 | 40.00% |
| SOSlCKBOI vs Shaheen | 19–21 | 47.50% |
| SOSlCKBOI vs Zafina | 17–23 | 42.50% |
| SOSlCKBOI vs Anna | 16–22 | 42.11% |
| SOSlCKBOI vs Jack-8 | 12–21 | 36.36% |
| SOSlCKBOI vs Fahkumram | 12–17 | 41.38% |
| SOSlCKBOI vs Kuma | 5–8 | 38.46% |
| SOSlCKBOI vs Panda | 4–8 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.