| Mylifetekken vs Kazuya | 74–70 | 51.39% |
| Mylifetekken vs Jin | 90–50 | 64.29% |
| Mylifetekken vs Law | 61–36 | 62.89% |
| Mylifetekken vs King | 49–46 | 51.58% |
| Mylifetekken vs Bryan | 51–41 | 55.43% |
| Mylifetekken vs Steve | 57–30 | 65.52% |
| Mylifetekken vs Jun | 58–28 | 67.44% |
| Mylifetekken vs Hwoarang | 49–34 | 59.04% |
| Mylifetekken vs Reina | 40–33 | 54.79% |
| Mylifetekken vs Eddy | 33–39 | 45.83% |
| Mylifetekken vs Dragunov | 29–42 | 40.85% |
| Mylifetekken vs Yoshimitsu | 34–26 | 56.67% |
| Mylifetekken vs Devil Jin | 23–36 | 38.98% |
| Mylifetekken vs Paul | 30–27 | 52.63% |
| Mylifetekken vs Asuka | 33–23 | 58.93% |
| Mylifetekken vs Lars | 29–26 | 52.73% |
| Mylifetekken vs Lidia | 28–26 | 51.85% |
| Mylifetekken vs Alisa | 26–19 | 57.78% |
| Mylifetekken vs Nina | 27–17 | 61.36% |
| Mylifetekken vs Lee | 22–22 | 50.00% |
| Mylifetekken vs Heihachi | 32–11 | 74.42% |
| Mylifetekken vs Azucena | 16–24 | 40.00% |
| Mylifetekken vs Xiaoyu | 33–5 | 86.84% |
| Mylifetekken vs Lili | 23–15 | 60.53% |
| Mylifetekken vs Victor | 22–12 | 64.71% |
| Mylifetekken vs Fahkumram | 14–19 | 42.42% |
| Mylifetekken vs Leo | 13–17 | 43.33% |
| Mylifetekken vs Leroy | 13–12 | 52.00% |
| Mylifetekken vs Raven | 18–7 | 72.00% |
| Mylifetekken vs Clive | 13–12 | 52.00% |
| Mylifetekken vs Kuma | 13–10 | 56.52% |
| Mylifetekken vs Anna | 13–9 | 59.09% |
| Mylifetekken vs Armor King | 12–8 | 60.00% |
| Mylifetekken vs Feng | 11–8 | 57.89% |
| Mylifetekken vs Claudio | 6–13 | 31.58% |
| Mylifetekken vs Jack-8 | 8–8 | 50.00% |
| Mylifetekken vs Shaheen | 6–6 | 50.00% |
| Mylifetekken vs Panda | 4–5 | 44.44% |
| Mylifetekken vs Miary Zo | 4–4 | 50.00% |
| Mylifetekken vs Zafina | 3–1 | 75.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.