| RPGCHRONO vs King | 176–180 | 49.44% |
| RPGCHRONO vs Jin | 160–133 | 54.61% |
| RPGCHRONO vs Kazuya | 160–127 | 55.75% |
| RPGCHRONO vs Hwoarang | 101–140 | 41.91% |
| RPGCHRONO vs Reina | 113–103–1 | 52.31% |
| RPGCHRONO vs Paul | 97–75 | 56.40% |
| RPGCHRONO vs Yoshimitsu | 78–91 | 46.15% |
| RPGCHRONO vs Heihachi | 88–77–1 | 53.33% |
| RPGCHRONO vs Law | 83–80 | 50.92% |
| RPGCHRONO vs Bryan | 78–67 | 53.79% |
| RPGCHRONO vs Steve | 80–64 | 55.56% |
| RPGCHRONO vs Dragunov | 65–79 | 45.14% |
| RPGCHRONO vs Lili | 54–76 | 41.54% |
| RPGCHRONO vs Devil Jin | 57–69 | 45.24% |
| RPGCHRONO vs Lars | 53–72 | 42.40% |
| RPGCHRONO vs Azucena | 48–71 | 40.34% |
| RPGCHRONO vs Nina | 56–62 | 47.46% |
| RPGCHRONO vs Xiaoyu | 65–50 | 56.52% |
| RPGCHRONO vs Lee | 52–63 | 45.22% |
| RPGCHRONO vs Eddy | 34–72 | 32.08% |
| RPGCHRONO vs Victor | 46–56 | 45.10% |
| RPGCHRONO vs Armor King | 48–53 | 47.52% |
| RPGCHRONO vs Asuka | 52–42 | 55.32% |
| RPGCHRONO vs Leroy | 49–44 | 52.69% |
| RPGCHRONO vs Lidia | 46–46 | 50.00% |
| RPGCHRONO vs Jack-8 | 31–58 | 34.83% |
| RPGCHRONO vs Jun | 38–41 | 48.10% |
| RPGCHRONO vs Clive | 32–37 | 46.38% |
| RPGCHRONO vs Feng | 26–42 | 38.24% |
| RPGCHRONO vs Leo | 32–33 | 49.23% |
| RPGCHRONO vs Raven | 34–31 | 52.31% |
| RPGCHRONO vs Fahkumram | 22–37 | 37.29% |
| RPGCHRONO vs Alisa | 17–33 | 34.00% |
| RPGCHRONO vs Claudio | 19–30 | 38.78% |
| RPGCHRONO vs Kuma | 22–27 | 44.90% |
| RPGCHRONO vs Miary Zo | 21–21 | 50.00% |
| RPGCHRONO vs Zafina | 24–15 | 61.54% |
| RPGCHRONO vs Anna | 17–22 | 43.59% |
| RPGCHRONO vs Shaheen | 11–26 | 29.73% |
| RPGCHRONO vs Panda | 4–15 | 21.05% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.