| MiyagiFang vs Jin | 94–111 | 45.85% |
| MiyagiFang vs Kazuya | 100–103 | 49.26% |
| MiyagiFang vs King | 89–111 | 44.50% |
| MiyagiFang vs Law | 64–83 | 43.54% |
| MiyagiFang vs Bryan | 65–80 | 44.83% |
| MiyagiFang vs Hwoarang | 74–63 | 54.01% |
| MiyagiFang vs Lili | 72–56 | 56.25% |
| MiyagiFang vs Reina | 63–62 | 50.40% |
| MiyagiFang vs Steve | 58–55 | 51.33% |
| MiyagiFang vs Dragunov | 45–61 | 42.45% |
| MiyagiFang vs Heihachi | 41–56 | 42.27% |
| MiyagiFang vs Jun | 50–37 | 57.47% |
| MiyagiFang vs Paul | 27–59 | 31.40% |
| MiyagiFang vs Yoshimitsu | 38–38 | 50.00% |
| MiyagiFang vs Asuka | 44–32 | 57.89% |
| MiyagiFang vs Lee | 25–48 | 34.25% |
| MiyagiFang vs Armor King | 33–40 | 45.21% |
| MiyagiFang vs Azucena | 27–42 | 39.13% |
| MiyagiFang vs Eddy | 29–32 | 47.54% |
| MiyagiFang vs Xiaoyu | 35–23 | 60.34% |
| MiyagiFang vs Feng | 27–24 | 52.94% |
| MiyagiFang vs Victor | 20–29 | 40.82% |
| MiyagiFang vs Lidia | 22–24 | 47.83% |
| MiyagiFang vs Lars | 17–28 | 37.78% |
| MiyagiFang vs Devil Jin | 15–29 | 34.09% |
| MiyagiFang vs Clive | 19–17 | 52.78% |
| MiyagiFang vs Miary Zo | 17–16 | 51.52% |
| MiyagiFang vs Jack-8 | 7–25 | 21.88% |
| MiyagiFang vs Alisa | 11–21 | 34.38% |
| MiyagiFang vs Leroy | 18–14 | 56.25% |
| MiyagiFang vs Leo | 13–13 | 50.00% |
| MiyagiFang vs Claudio | 13–13 | 50.00% |
| MiyagiFang vs Raven | 14–12 | 53.85% |
| MiyagiFang vs Anna | 15–11 | 57.69% |
| MiyagiFang vs Nina | 12–11 | 52.17% |
| MiyagiFang vs Zafina | 8–10 | 44.44% |
| MiyagiFang vs Shaheen | 7–9 | 43.75% |
| MiyagiFang vs Fahkumram | 6–10 | 37.50% |
| MiyagiFang vs Kuma | 8–6 | 57.14% |
| MiyagiFang vs Panda | 0–6 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.