| MiyagiFang vs Jin | 84–103 | 44.92% |
| MiyagiFang vs Kazuya | 85–87 | 49.42% |
| MiyagiFang vs King | 74–95 | 43.79% |
| MiyagiFang vs Law | 56–72 | 43.75% |
| MiyagiFang vs Bryan | 58–66 | 46.77% |
| MiyagiFang vs Lili | 68–52 | 56.67% |
| MiyagiFang vs Hwoarang | 65–49 | 57.02% |
| MiyagiFang vs Reina | 56–57 | 49.56% |
| MiyagiFang vs Steve | 53–45 | 54.08% |
| MiyagiFang vs Dragunov | 35–56 | 38.46% |
| MiyagiFang vs Heihachi | 39–46 | 45.88% |
| MiyagiFang vs Paul | 25–55 | 31.25% |
| MiyagiFang vs Jun | 46–32 | 58.97% |
| MiyagiFang vs Asuka | 41–32 | 56.16% |
| MiyagiFang vs Yoshimitsu | 33–34 | 49.25% |
| MiyagiFang vs Azucena | 25–38 | 39.68% |
| MiyagiFang vs Lee | 21–37 | 36.21% |
| MiyagiFang vs Armor King | 24–32 | 42.86% |
| MiyagiFang vs Xiaoyu | 34–19 | 64.15% |
| MiyagiFang vs Eddy | 27–23 | 54.00% |
| MiyagiFang vs Feng | 25–23 | 52.08% |
| MiyagiFang vs Victor | 20–28 | 41.67% |
| MiyagiFang vs Lars | 15–26 | 36.59% |
| MiyagiFang vs Devil Jin | 14–22 | 38.89% |
| MiyagiFang vs Lidia | 18–18 | 50.00% |
| MiyagiFang vs Clive | 18–17 | 51.43% |
| MiyagiFang vs Jack-8 | 7–25 | 21.88% |
| MiyagiFang vs Leroy | 14–11 | 56.00% |
| MiyagiFang vs Alisa | 9–15 | 37.50% |
| MiyagiFang vs Claudio | 12–11 | 52.17% |
| MiyagiFang vs Raven | 12–10 | 54.55% |
| MiyagiFang vs Anna | 13–9 | 59.09% |
| MiyagiFang vs Nina | 11–10 | 52.38% |
| MiyagiFang vs Leo | 9–11 | 45.00% |
| MiyagiFang vs Zafina | 8–10 | 44.44% |
| MiyagiFang vs Miary Zo | 8–10 | 44.44% |
| MiyagiFang vs Shaheen | 7–9 | 43.75% |
| MiyagiFang vs Kuma | 8–6 | 57.14% |
| MiyagiFang vs Panda | 0–6 | 0.00% |
| MiyagiFang vs Fahkumram | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.